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  • Joystiq hands-on: IndieCade games galore

    by 
    Kevin Kelly
    Kevin Kelly
    08.13.2008

    One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.%Gallery-28162%

  • Pachter: Nintendo has not abandoned the core audience

    by 
    Jason Dobson
    Jason Dobson
    07.29.2008

    Not everyone stumbled away from Nintendo's E3 presser feeling lightheaded and sick to their stomach. Some, like Wedbush Morgan soothsayer Michael Pachter, felt that the presentation was on point, offering an "even more positive view" of the company, while adding belief that Nintendo has not yet turned its back on the 'critically important' hardcore crowd."We think that Nintendo focused upon building upon its formidable lead with the mass market," notes Pachter, "and do not consider the lack of major hard core game announcements to be an abandonment of its core." Granted, this is a man who has the ear of investors and not necessarily gamers, and given that the analyst anticipates Nintendo to report revenue of more than $3.9 billion for 2009's fiscal first quarter, with an estimated $17.7 billion expected for the year, try to at least look surprised when his world views don't align perfectly with your own.

  • Jumpgate Evolution combat maneuvers shown in walkthrough videos [updated]

    by 
    Matt Warner
    Matt Warner
    07.27.2008

    Netdevil is a firm believer that the MMOG genre is missing the galactic action-packed and fluid experiences that compare to Freelancer and Wing Commander. What is not lacking is the marvelous economic system found in EVE Online; however, when it comes to combat in space there's a lot to be desired and growth potential. Netdevil is setting out to fill that void with Jumpgate Evolution. We get a look at its current form in this two part developer with Associate Product Manager, Tim Hodges from E3-2008 courtesy of GameTrailers.com. Unfortunately, what we loved about earlier builds that showed off the first action cockpit view is absent but not removed. Several landscapes and bases show a sense of scale and some combat aspects from the game. The videos don't reveal much detail, but for being in such an early state of development it looks okay. Jumpgate Evolution is due out sometime in spring 2009, and the alpha is underway and there's no official word on when the beta will start. However, beta signups are live on the official website. The second video is available for viewing after the cut.

  • Peter Moore calls E3 'soulless,' calls for public event

    by 
    Jason Dobson
    Jason Dobson
    07.26.2008

    His face may be broken, but EA's Peter Moore likes to speak his mind, and what's on his mind lately is last week's E3, a gathering that he thinks can be fixed by opening it up to the public. Whoa, maybe all of that ink has gone to his brain, or has he already forgotten the madhouse that the annual used to be, when everyone and their brother seemed to find a way to roam the show's halls? Plus, isn't that what E for All is for, anyway?Calling the event "soulless and lacking an epicenter," the former Microsoft exec suggests that organizers "invite the community" to the show, adding that given enough planning, letting gamers experience E3 first hand will help companies create better games and forge new ideas. Of course, it would likely be too crowded for any of the attending press to get any work done, but that's beside the point. Right, Pete?

  • Nintendo failed to notify third-party devs of MotionPlus prior to E3

    by 
    Darren Murph
    Darren Murph
    07.23.2008

    We weren't terribly impressed with Nintendo's recently unveiled MotionPlus add-on, but we're even more disappointed by this. Reportedly, scads of third-party developers revealed at E3 that the Big N's latest Wiimote accessory was just as much a surprise to them as it was to any of us. In other words, Nintendo didn't bother giving its external devs any advance notice in order to get the ball rolling on compatible titles, or so it seems. Unfortunately, this also means that we probably won't see any MotionPlus-ready games hitting shelves from anyone not named Nintendo for months to come, but it's not like Wii Sports Resort can't hold our attention for a solid year, right?[Via Nintendo Wii Fanboy]

  • Joystiq interview: Nintendo spins 'core' gamer appeal, more

    by 
    Jason Dobson
    Jason Dobson
    07.23.2008

    E3's oddly intoxicating cocktail of libation and lack of sleep can often give those in attendance a unique perspective on the industry. However, as we wandered into Nintendo's coolly lit corner of the LA convention center, we were quickly reminded that this is an outfit with a perspective all of its own. If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a critical role in Nintendo's strategy, its actions paint a different picture altogether.

  • Joystiq E3 Hands-on: Novint's Falcon controller

    by 
    Mike Schramm
    Mike Schramm
    07.22.2008

    You make your way down the hallway in City 17, and push open the door into the bright sunlight reflected off of concrete. A Combine soldier stands before you, so you life your semiautomatic weapon, and as you pull the trigger and fire, the gun recoils in your hand. Another Combine stands across the viaduct, and when he fires at you, you feel the bullet strike you from the left, so you turn, and feel the gun jump in your hand again as you take him out.That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.%Gallery-27989%

  • Bethesda defends E3, says it needs to change

    by 
    Jason Dobson
    Jason Dobson
    07.22.2008

    After returning to its old stomping grounds, last week's E3 was a bittersweet reminder of not only what the annual event used to be, but also what it had become, its once bustling halls now comparatively vacant as handfuls of press scurried past. Even so, while some continue to call the occurrence irrelevant, others, such as Bethesda marketing front man Pete Hines, believe that E3 remains an important event for the gaming industry."I'm a firm believer that we need an E3," Hines told TechRadar UK in a post-show interview. However, the exec qualified his statement, adding that "we just can't have it like this year." Hines instead feels that E3 needs to become an "improved version" of 2007's Santa Monica beach side trek, or even a more controlled version of previous years' media bazaar. It will be interesting to see where E3 goes from here; with the event being a few pounds short of a megaton, we couldn't shake the feeling that we were attending both a showcase and a wake.[Thanks Adam]

  • Joystiq E3 eyes-on: Sonic Unleashed

    by 
    Jem Alexander
    Jem Alexander
    07.21.2008

    Sonic has had a hard time since he discovered the third dimension. Not only is he now chubbier, but his adventures in 3D-land have been met with lukewarm reception. The general consensus is that the last great Sonic game was on the Sega Genesis. With Sonic Unleashed Sega are hoping to reinvigorate the franchise with a focus on speed and platforming, as well as evolving the character (literally) into something unique.The first thing you notice about Unleashed is that it's very pretty. Even with rough shadows and unfinished lighting physics, the game looks gorgeous. It looks like it might also play quite nicely, depending on controls. There are two different styles of gameplay in Unleashed which, together, could satisfy most Sonic fans. For a lot of people the name Sonic is synonymous with "speed," and the day-time missions in Unleashed reflect this. The first level seemed simple enough -- hold the analog stick in the right direction and watch Sonic go, making sure to jump in time. Obviously, this won't be true throughout the game, later levels will feature more precise platforming sections and less non-stop running. There are also different routes to take throughout the levels, which require a specific button combination press in order to reach.%Gallery-19737%

  • Joystiq E3 hands-on: Red Faction: Guerrilla

    by 
    Jason Dobson
    Jason Dobson
    07.21.2008

    Volition's decision to change the perspective in Red Faction: Guerrilla from the first to the third-person couldn't have been an easy choice to make, but it seems to be the right one, something that even now feels strange to put to words. Even as a fan of the developer's terrain-deforming original, it's difficult to look back on Red Faction without qualifying my enthusiasm with the promises and potential of what might have been. However, after sitting down with Volition senior artist Jasen Whiteside over a hurried E3 lunch and actually playing the title, it's evident that action game fans shouldn't feel at all awkward about adding Red Faction: Guerrilla to their list of titles to look forward to in early 2009.%Gallery-19834%

  • Aliens: Colonial Marines E3 absence explained

    by 
    Jason Dobson
    Jason Dobson
    07.20.2008

    Sega's E3 presence was among the weakest at last week's event, trumped only by the pitiful showing at Camp Belmont, a notion not helped by the absence of Gearbox-developed Aliens: Colonial Marines from either the show floor or Sega's own booth. Videogamer.com cornered Gearbox president Randy Pitchford about the missing shooter, a no-show he blamed squarely on Sega's marketing strategy, adding that "the game is in great shape. People are going to freak out when they see it."By people, he obviously didn't mean Sega's own marketing VP Sean Ratcliffe, who told us that while the publisher was considering showing the game at E3, Sega didn't feel that it was quite ready for prime time. "I think it needs a little more time before we want to put it in front of the press," the exec told us. He added that more news regarding the status of Aliens: Colonial Marines will be announced sometime after E3, though we continue to hope that Sega will release game as planned in late 2008 and not nuke the site from orbit.[Thanks Cellien]

  • Rumor: Sony 'mandating' some unique Trophies in 2009

    by 
    Jason Dobson
    Jason Dobson
    07.17.2008

    While not every game may include Trophies for now, at least one major developer tells Joystiq that Sony's answer to Achievements will be "mandated" by Sony for every new PS3 release in 2009.This isn't entirely unexpected given recently-revised comments by PSN director of operations, Eric Lampel. What's more interesting, however, is that the developer, which is currently working on an early 2009 release, is also hearing that Sony may be enforcing some measure of uniqueness between spoils earned on its console versus the Xbox 360. Commented to developer, "We've heard some things that make it sound like we will have to do some unique to PS3 Trophies...this is all very new to us." While unconfirmed, we can't wait to see to what extent Sony will try to separate its virtual accolades from those on the Xbox 360, or if the idea will simply be enough to make completionists' heads implode.

  • Joystiq E3 hands-on: De Blob and Force Unleashed for iPhone

    by 
    Mike Schramm
    Mike Schramm
    07.17.2008

    With the App Store open for business, games are finally headed to Apple's iPhone, and the unit's multitouch interface, accelerometer, and built-in mic and speaker make it perfect for gaming. THQ Wireless is one of the many companies getting ready to try and cash in on the first generation of the App Store -- after making games for a lot of other mobile devices, Director of Global Production Brad Pitser is excited about finally releasing software for the iPhone. Joystiq got to play two different games in THQ's demo at E3. De Blob is a handheld adaptation of the Wii game, and uses the accelerometer in the iPhone and iPod touch to do a little light platform puzzling. And Force Unleashed attempts to recreate the upcoming Star Wars action title, by using a touchscreen gesture system to try and make you feel like a Jedi. impressions of both are after the break.

  • MK vs. DC to have 20+ characters, download support

    by 
    Jason Dobson
    Jason Dobson
    07.16.2008

    Even cynics like us have to admit at least a passing curiosity with the nerd orgasm that is Mortal Kombat vs. DC Universe and its cross-universe roster. Earlier today we approached the game's production coordinator, Hector Sanchez, and while he would not let us in on the game's complete lineup, he admitted that the team is looking to feature between 20 to 25 characters, "split up evenly half and half, and then split up again between heroes and villains."Additionally, while talking about possible alternate costumes or other unlockables, Sanchez told us that the team is "planning to support downloadable content," before stopping short and saying he "was going to say something" but couldn't. Downloadable characters seems the obvious source of his pursed lips, making us continue wondering what comic book icons will be further ground beneath the heel of Midway's floundering franchise.

  • Sega unconcerned about Wii storage, falling

    by 
    Jason Dobson
    Jason Dobson
    07.16.2008

    Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to release downloadable songs for the upcoming Wii-exclusive Samba de Amigo. In the same interview that gave us this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response."This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.For more on Sega's strategies, or lack thereof, look for the full interview soon.

  • Stormrise devs call PC market a 'strong niche'

    by 
    Jason Dobson
    Jason Dobson
    07.16.2008

    You may think that strategy games are the domain of the keyboard and mouse, but don't tell that to the guys at Creative Assembly. During E3, company reps walked us through several minutes of their upcoming console-focused RTS, Stormrise, but not before while lamenting the reason for the studio's move beyond the PC -- a market project director Ken Turner calls a "good, strong niche."Awwe, thanks man, that's so sweet of you to...hey wait a sec! Why you! "We're hoping that there will be other people out there who'll appreciate what we can do," explained Turner, who calls the now three-and-a-half year old effort a "breaking away" project for the company. He further noted that Creative Assembly "targeted the console directly," and "distilled it down to an interface where 90% of what you do is with two thumbsticks and one button." After watching Stormrise being played his words certainly ring true, though admittedly it's hard to hear his point beneath the claxon of so many PC gamers' disdain.

  • Sega explains Golden Axe co-op absence

    by 
    Jason Dobson
    Jason Dobson
    07.16.2008

    As totally rad as arcade classic Golden Axe might have been in 1989, developer Secret Level's decision to axe co-op from the game's upcoming sequel is akin to castrating the series of the one thing that made it worth playing at all. Since hearing of the studio's misguided design choice, we've been pining for the opportunity to ask anyone who'd listen for an explanation, a chance we got this week at E3 when we cornered Sega's VP of marketing, Sean Ratcliffe."Rightly or wrongly, we don't have co-op multiplayer in the game," he offered, a statement that was met with a short, yet uncomfortable pause. "I think as much as anything it's taking inspiration from the original series but in terms of that multiplayer co-op the developer decided that they didn't want to take the game in that direction.""If Golden Axe: Beast Rider is successful," he added, "we can then come back with something else that maybe will have the co-op mode that everyone is wishing this game has." Or, you know, you could give people what they want in the first place instead. Just a thought.

  • PlayStation video download service is live

    by 
    Richard Lawler
    Richard Lawler
    07.16.2008

    The long delay until Sony launched its video download service (actually more like a few hours), is over. HD and SD rentals, and SD purchases from an assortment of movie studios is now available in the Playstation Store by selecting the video button at the top left. Need to know what's available in your region but aren't near your PS3? Check out the website for a list of what awaits.[Via PS3 Fanboy]

  • Engadget & Joystiq live from Sony's E3 2008 keynote

    by 
    Christopher Grant
    Christopher Grant
    07.15.2008

    var digg_url = 'http://digg.com/playstation/Engadget_Joystiq_live_from_Sony_s_E3_2008_keynote'; 10:23 am PT: We're en route to Sony now, stay tuned! In the meantime, have you prepped your bingo card? We haven't won yet this week.11:11: We're waiting outside the entrance. Tons of people in front of the entrance to the show. Veronica Belmont is getting tons of fan response for Qore. People are taking pictures with her.11:25: We've just taken our seats at Sony's conference in front of what could only be described as a wall of screens: 7 main screens and roughly 64 smaller screens. OMG, Vaio LCD's everywhere. You'd think this was a Sony event.

  • Sony cutting 80GB PS3 price to $400 in September, ditching backwards compatibility

    by 
    Nilay Patel
    Nilay Patel
    07.15.2008

    Sony just announced at E3 that it's cutting the price of the 80GB PS3 to $400 in September, and that the new model will have the "current functionality" of the 40GB PS3. So it's really more like the 40GB PS3 is getting a capacity bump, since we're taking that to mean backwards compatibility is going out the window. That also means that the 80GB PS3 now costs the same as a 60GB 360 and an Xbox Live membership, which should make the decision a little harder for some people. We're also wondering if that's the end of the line for PS3 backwards compatibility entirely -- we have a feeling launch consoles are about to get a little more precious.