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Lara Croft still likes all kinds of guns
Lara Croft and the Guardian of Light was one of our favorite games at this year's E3 -- while it's a new taste for the franchise, it certainly seemed like one gamers will enjoy. But even if all of the puzzle-solving and co-op has you worried that Lara's gone too cerebral, let this trailer reassure you: The girl still knows how to shoot things until they stop moving. She and partner Totec do so with all kinds of heavy weaponry, including flamethrowers, rocket launchers and whatever else they find laying around that ancient temple they're exploring. The video also shows off some of the game's relic and artifact system, which will not only let you customize weapons with various stats and abilities, but encourage replaying of the game, as some of the relics will require a few runs through the title to obtain. Watch the full trailer after the break.
Mike Schramm07.19.2010Interview: Karl Stewart on Lara Croft and the new Crystal Dynamics
At Square Enix's pre-E3 event yesterday, we got a chance to talk with Karl Stewart, global brand director for Tomb Raider developer Crystal Dynamics. We asked him about the reorganization inside the developer (which lead directly to the development of the already impressive Lara Croft and the Guardian of Light), its new approach to managing the Tomb Raider brand and how its new focus is affecting the way other Eidos studios work. We also got a taste of just how outside-the-box its new "experimental team" can go. Joystiq: This reorganization all happened after the Square Enix acquisition? Karl Stewart: We had actually been going through the shakeup at the studio prior to it, and really we had already presented that we knew we needed to make a drastic change for the studio and that continuing down the same path wasn't really going to cut it any longer. So Darrell Gallagher had taken over the studio at that time and he had some great ideas about how to sort of retool the studio, and it was around then that Square Enix came aboard, purchased us, so we presented our vision for it and they thought it was the right way to go. And as a result, we continued down that path. This was after the release of Underworld? Yeah, this was. Underworld had shipped, the DLC for 360 had already shipped and we just realized that when we started looking at our next game we knew that we needed to take a step back and build the next big title and it wasn't going to come year after year. That's been one of our frustrations: seeing the titles come out year after year after year, so we decided that was the end of that.
Christopher Grant05.20.2010Hands-on: Lara Croft and the Guardian of Light
Perhaps you've been glossing over any stories with the words "Lara Croft" in the headline, sure that it couldn't possibly have anything to offer you. You and Lara had your thing ... but that was years ago. You're older now. You've moved on. Well, so has Lara. The team at Crystal Dynamics did an admirable job updating the Tomb Raider series with the Legend, Anniversary, and Underworld trilogy but they understood that they "needed to make a drastic change for the studio and that continuing down the same path wasn't really going to cut it any longer." So, Crystal Dynamics split itself into three groups: one focused on making the "pillar games" that will use the "Tomb Raider" branding; another focused on controlling the Lara Croft intellectual property and brand in-house; and the last one intent on delivering fresh "experimental" gameplay in a downloadable format using the "Lara Croft" brand. And that gets us to Lara Croft and the Guardian of Light. If you've been ignoring the Tomb Raider reboot, perhaps still spurned by the atrocious Angel of Darkness, you owe it to yourself to reevaluate that relationship once again. You see, Guardian of Light isn't a "Tomb Raider" game. It's something new: A $15 isometric co-op puzzle game. Ludwig's already given you his impressions of the game, but at a recent pre-E3 event I got to take the controller myself – along with Mr. Mike Schramm – for some co-op puzzle solving. %Gallery-87912%
Christopher Grant05.18.2010Lara gets by with a little help from her friend in Guardian of Light trailer
Eidos and Crystal Dynamics recently released a trailer for their upcoming downloadable Smash TV-esque take on the Tomb Raider universe, Lara Croft and the Guardian of Light. The video does a great job of showcasing the game's frantic co-operative action and puzzle elements, which have a tendency to overlap, resulting in ... puction? Yeah, sure, puction. Check out the trailer above to see what $15 will buy you when the game hits XBLA, PSN and PC sometime this summer. Or check out the gallery below, if you find all the moving pictures to be a tad overwhelming. %Gallery-87912%
Griffin McElroy05.17.2010Square Enix: Lara Croft brand for digital, Tomb Raider for retail
It seems that Lady Croft isn't having quite the identity crisis we once assumed, what with her new series, Lara Croft and the Guardian of Light, having neither "tomb" nor "raider" in the title. It's all according to plan, says Square Enix Europe CEO Phil Rogers, who told Develop, "I'm not saying this is a split – we're not driving a huge wedge through this – but we had always planned separating the two, with the Lara name in digital and the Tomb Raider brand at retail." Aside from its method of distribution, Lara Croft and Guardian of Light is also set apart from traditional Tomb Raider games by ... well, by being an isometric co-op puzzle shooter thing. You definitely won't confuse the two.
Justin McElroy04.15.2010Lara Croft statue is worth every penny
Yeah, we see you staring. And why wouldn't you? This Sideshow Collectibles statue dubbed "Snow Day" is more than easy on the eyes. But this isn't some Saturday night good-time girl, man. This is Lara Croft we're talking about here. Lady Lara Croft. If you want to make her yours, you're going to need to pull out all the stops. In this case "all the stops" translates to $250. Now, we know that's a big commitment, but she's also not available yet, so you have a little time to decide if you're ready to take the plunge. We have a suspicion, though, that she's worth every penny.
Justin McElroy04.08.2010Xbox Live April schedule: Final Fight, Mega Man 10 DLC
Microsoft has unfurled some of its plans for Xbox Live downloadable content for April, including new additions to Games on Demand and Deals of the Week, as well as the April 14th release of Final Fight: Double Impact. On top of that, look for a half-priced The Maw on the week of April 12 and two add-ons for Mega Man 10 this week: Bass and Special Stage 1. Head past the break for the full list. %Gallery-79231%
David Hinkle04.06.2010Crystal Dynamics GM lays out downloadable games strategy
The downloadable Lara Croft and the Guardian of Light isn't just an odd one-off from Crystal Dynamics, it's the first effort in a new strategy from the developer. General manager Darrell Gallagher told Gamasutra that Crystal Dynamics is using Guardian of Light, and future digitally-distributed titles, as a way to bridge larger-scale console installments. Gallagher said that it's a plan that Crystal Dynamics intends to continue with -- and one that other publishers will also pick up. The use of a smaller, downloadable game as a promotional device or stopgap release for a console game has been catching on even before Guardian of Light was announced, mostly with Capcom, whose Dark Void Zero and Bionic Commando Rearmed were released to warmer receptions than either of their disc-based counterparts. Gallagher told Gamasutra that because downloadable games have shorter development cycles, they can be used to bring people into a franchise or keep it popular while the next major installment is still in development.
JC Fletcher03.29.2010Impressions: Lara Croft and the Guardian of Light
Giant spiders. Why'd it have to be giant spiders? Mind you, seeing Lara Croft gun down squealing, eight-legged monstrosities doesn't bring with it the tinge of regret that I've come to associate with her tendency to permanently cross off creatures from the endangered species list. Had Crystal Dynamics opted to switch out the spiders with tigers, there'd be enough fur coats left over to give everyone in the world a warm winter. Lara Croft and the Guardian of Light is heavy on the action, with territorial enemies swarming the eponymous explorer and a newfound partner, the Mayan warrior Totec, from all directions. Thankfully, the guy knows how to fire a gun and toss a spear -- though I pray he doesn't mix the two up when the situation gets out of hand. If you're playing the game with a co-op partner, either online or on couch, you'll have someone to yell at should that happen. The game's isometric camera angle and twin-stick shooting mechanics bring to mind Assault Heroes (or Geometry Wars, at a basic level), but the pacing here is different. A more apt comparison -- that takes into account the lulls in action -- would be Left 4 Dead, especially when one player is tasked with manipulating a puzzle object while the other defends the rear. %Gallery-87912%
Ludwig Kietzmann03.17.2010Lara Croft and the Guardian of Light launching this summer for $15
Click to enlarge digg_url = 'http://digg.com/pc_games/Lara_Croft_And_The_Guardian_Of_Light_Launching_This_Summer'; It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex. Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise. Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week. %Gallery-87912%
Ludwig Kietzmann03.10.2010'Guardian of Light' a co-op Tomb Raider action game
Boy, when Crystal Dynamics said it would be creating "something completely new and very different" for Lara Croft, it wasn't kidding around. GameSpot has posted a first look at Lara Croft and the Guardian of Light, and we don't know where to begin. It's downloadable, it's isometric-view and it's arcade-y action with just a hint of the old platforming ways. There's a heavy co-op element, too (both local and online), with Lara and her companion, Totec (a "Mayan tribesman" wielding a spear) fighting off evil spirits and the undead, as well as combining their various skills to traverse through jungles and temples. Actually, it looks ... good. While the pace seems likely to be a little faster than the standard tomb raiding Lara does, this might be just the thing to spice up the still-aging franchise. We'll check the game out for you at GDC next week, and let you know if this left-turn in genre is the right one for Lara to take.
Mike Schramm03.05.2010Lara Croft and the Guardian of Light to be an 'original digital experience'
Crystal Dynamics has announced its first new game since the completion and launch of 2008's Tomb Raider: Underworld. Set to debut in 2010, Lara Croft and the Guardian of Light will see the roadworthy leading lady come to undisclosed platforms -- via download. It wouldn't be the first time the posh pot-smasher and exotic animal extinguisher stars in a downloadable format, as Tomb Raider: Anniversary was digitally distributed in the form of Tomb Raider: Legend DLC on Xbox 360 before getting a regular retail spot. Lara Croft and the Guardian of Light, however, is a standalone title that Crystal Dynamics GM Darrell Gallagher hopes will defy expectations. "This is a really exciting project for Crystal Dynamics, we have created something completely new and very different to what people might be expecting," he said. "Lara Croft is such an iconic character in videogames, with Lara Croft and the Guardian of Light we have created what we believe is a truly original digital experience." We expect to catch our first glimpse of the game at next week's Game Developers Conference in San Francisco, along with an indication on what else Crystal Dynamics has in store. Since the studio is staffed for two projects, we can't imagine this being the only Tomb Raider game in the works. The other one might even have "Tomb Raider" in the title.
Ludwig Kietzmann03.04.2010Crystal Dynamics staffed for two projects, talks life post-Square Enix
"Essentially it's a partnership," Crystal Dynamics studio head Darrell Gallagher says about working with new owner Square Enix. "We're working really together with our parent company to make sure we're achieving our collective goals." Gallagher told Gamasutra that the new ownership leads to opportunities for sharing of history and technology. What is the new Square Enix-helmed Crystal doing now? It has the staff for two projects, including an in-house brand manager and public relations staff. Neither of those two potential projects are named, though Tomb Raider -- the franchise that the developer specifically focused its studio structure on last year -- did come up in the discussion. "What I can say is Tomb Raider, as a franchise, is absolutely part of the Crystal fabric," Gallagher said. "It's a key franchise and awesome to be part of... we're excited about what we've been exploring, and we're excited to share it with the fans at some point."
JC Fletcher03.02.2010UK road to be named after Lara Croft thanks to internet
So, remember that story back in December -- about how the town of Derby was holding an internet poll to come up with a name for one of its roads? And Lara Croft was one of the options? Guess what? The buxom relic-gatherer won, and a brand new street connecting Osmaston Road and Burton Road (which we presume are not named after video game characters) will soon be known as Lara Croft Way. Derby Councillor Lucy Care chalked up Croft's 89-percent margin of victory to the fact that the Tomb Raider series was conceived by the now defunct, Derby-based studio Core Design. We personally think the name won because the poll was on the internet, where video game fans could easily flood the ballot box. Yes, you named a road in a town in the U.K. that you'll probably never visit. We live in very, very strange times, friends. And it's kind of amazing.
Griffin McElroy02.26.2010Fancy schmancy Tomb Raider art book
The Art of Tomb Raider is looking like a must-have hard-edged coffee table book for any fan of the series and its curvy protagonist. Published by Dreams and Visions Press, the 568-page book actually comes in two volumes, with the first covering "every significant piece of Tomb Raider art" through Angel of Darkness, and the second featuring Legend to Underworld. The set is priced at $110 and only 2,000 copies of the book are being printed. It appears that pre-orders are still being accepted and the books should ship in late February. Guess we can put this right next to our The Splendid Magic of Penny Arcade: The 11½ Anniversary Edition book. [Via Big Download]
Alexander Sliwinski02.09.2010Eidos 'life president' Ian Livingstone to keynote NLGD's Festival of Games in June
Now that we've lost both Gygax and Arneson, we have to learn as much as we can from the still-living legends of gaming. One of these is Ian Livingstone -- he co-founded the great Games Workshop back in the day with John Peake and Steve Jackson. Currently, he's serving as the "life president" of Eidos, and lambasting the mass media for their portrayal of games (because if there's one thing a living legend should do, it's tell the kids these days that they're doing it wrong). And now De Nederlandse Gamedagen (NLGD, for short) has announced that Livingstone will be speaking at its annual Festival of Games in Holland this coming June. He'll be talking about his career and how he's integrated Eidos with Square Enix over the last year or so. Just do us a favor if you do end up going to see the show: Start your Q&A question off with, "Mr. Livingstone, I presume?"
Mike Schramm02.02.2010Tomb Raider studio seeking multiplayer devs for 'AAA title development'
For the last few years, Crystal Dynamics has been pumping out nothing but Tomb Raider games. Normally we wouldn't lead a job listing post with such information, but when Crystal Dynamics says it's looking for developers who are "able to effectively create and lead the multiplayer vision and design effort," it gets us thinking that we could be tomb raiding with (against?) other actual human beings! Considering this year's layoffs, we're not convinced that the developer could be working on another "AAA title" in addition to the Tomb Raider franchise. Given the leaked images of a "reboot" and assurance from Eidos "Life President" Ian Livingstone that Lara's next installment will "reinvigorate the franchise," we're pretty confident that Crystal Dynamics is hard at work on whatever the next game in the TR series will be. For now though, we have a job listing and plenty of educated guesses. [Via CinemaBlend]
Ben Gilbert12.06.2009Lara Croft may have road named in her honor
They say you can find your stripper name by combining the name of your first pet with the street you grew up on. Keeping that in mind, you may someday find yourself trying to figure out how to politely decline the awkward, compulsory advances of Miss Fluffy Lara Croft. As reported in the Derby Telegraph, the hero of the Tomb Raider series in one of eight potential names for two stretches of a road in the UK city Derby, which was the home of Core Design, the original studio behind Lara. Surprisingly, Lara Croft is not our favorite option, as the idea of being badgered into buying Scruffy John Flamsteed a $13 drink is just too wonderful to imagine. Voting is currently being conducted via a poll on Derby's official website. [Via F*** Yeah, Lara Croft!, Thanks, Jose]
Justin McElroy12.01.2009The many artistic portrayals of Lara Croft
[Nebeziel, deviantART user] A Google image search of Lara Croft is a lot tamer than it used to be these days, though it's still something we wouldn't suggest doing. Thankfully, we have a link to quench your thirst for inspired, non-naked, sexually-deprived-fanboy-fantasy-quasi-porn, courtesy of The Design Inspiration. There are 40 fanworks in total, all originating from deviantART (obviously). There are a lot of great renditions, including the image where Lara is fighting dinosaurs and the one where she's hiding from dinosaurs. We also have a soft spot for this odd image of her fighting Wonder Woman, but the best has to be this image where she defends herself so she can stop and eat the baked potato she brought down into the tomb with her. Tomb raiding takes a lot of carbohydrates, people! [Via Kotaku]
David Hinkle11.19.2009Peter Molyneux picks his 5 favorite innovators
After discussing his vision for Fable's future, Lionhead's Peter Molyneux recently reiterated his mantra of inclusive gaming innovation to attendees of BAFTA's Annual Video Games Lecture. Citing their ability to challenge "the foundation stones of conventional wisdom," he revealed five titles (documented by That VideoGame Blog) that he considers to be among the most revolutionary within the last two decades.Molyneux praised Tomb Raider for subverting gaming's tough-guy protagonist and named Mario 64 as the genuine precursor to 3D titles like Grand Theft Auto 3. Dune 2 got a nod for its encouragement of more thoughtful tactics, while Bungie's first Halo earned mention for halfway introducing the now-ubiquitous regenerative health system and curtailed weapon swapping. And the fifth title? World of Warcraft, which managed to lure Molyneux to level 40 with promise of a steed. You see? He's human, just like the rest of us.
Ludwig Kietzmann10.23.2009