psychology
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Generation raised with black and white TV dreams in monochrome
This one's pretty wild -- recent research in the UK finds that people who grew up in the era of black and white media dream in monochrome about a quarter of the time, while those of us raised with color TV almost always dream in full-on Technicolor. The research suggests that exposure to media between the ages of three and 10 is when the switch is set, since that's when the ability to dream kicks in -- which means we're suddenly terrified our kids are going to wind up dreaming in heavily-compressed SD stretched to the wrong aspect ratio, buffering endlessly before failing out due to a missing plugin. Here's to the future.[Via Switched]
Nilay Patel10.22.2008Anti-Aliased: PvPissed
It's in the nature of every MMO player to snap at change -- it's what we do. When the patch notes reveal that Class X got a decrease in DPS to make them of a "more balanced power", you can expect all players of Class X to lead a revolt across the forums with pitchforks and torches. This behavior has become so commonplace that we tend to just ignore it after a while.But for once, the intense flaming power of the World of Warcraft forums is being put to good use, if you ask me. Blizzard has announced that they are letting players transfer from standard servers onto their Player vs. Player servers in an outstanding reversal of their original policy on the matter. Now anyone on a normal server can just waltz up past the Gumdrop Mountains to find Queen Frostine and ask her to use her transporting powers to send them to what could be construed as MMO 4chan. (That Candy Land reference was for you, James Egan.)
Seraphina Brennan09.17.2008Philosony: Who let the - uh - simian out?
Pet simulators have come a long way since our English teachers were giving us detention for trying to feed our pathetic, whimpering beeping Tamagotchi in class. Now we've got simulated dogs for our handhelds and virtual animals to keep our virtual people company on our PC. With the development of better robotics we've even seen geek's best friend jump through the LCD and follow us into tangible world. By this time next year (hopefully!) we should have a new kind of digital cuteness to keep us amused when no one is watching - the EyePet. I recently wrote about some of the difficulties beyond realistic rendering that developers face when trying to make us emotionally attached to a character. Human behaviors and emotions are so much more difficult to mimic than those of animals, no matter how abstract. You'd find me silently weeping for the destruction of little Metal Gear Mk. II long before I'd be shedding tears for Solid Snake. Why is it easier to evoke a nurturing and protective instinct in a virtual pet than in a virtual human?
kylie prymus09.13.2008Psychologists talk gaming addiction, online friendships
1UP's Scott Sharkey has written an article titled "Hook It to My Veins: Can Videogaming be an Addiction?" in which he provides anecdotal experiences with excessive gaming and conversations with two experts -- researcher/author Neils Clark and psychology lecturer Dr. Nadine Pelling. The conclusion is made pretty quickly: yes, video games can be an addiction. Big surprise there! But the details can be wishy-washy, it turns out. Virtual worlds are the subject of in-depth analysis. Clark borrows from a theory by J.R.R. Tolkien by suggesting that gaming addiction is about a conflict between what ought to be a primary world, and a secondary fantasy world. Gamers with a problem have difficulty prioritizing, or even acknowledging that the gaming world is secondary. Immersion is an important part of enjoying a game, right? But if you're thinking about how you need to make sure the primary world gets its due attention, then you're not immersed anymore -- so begins the problem.
Samuel Axon08.31.2008Mac users don't like people touching their stuff
Over at Cognitive Daily (part of the ScienceBlogs network), as part of a larger informal survey, Dave Munger contends that Mac users are less likely to let friends try out their new gadgets than users of other platforms. Munger noted, "in this context, the fact that Mac users (and 'other' -- mostly Linux users) are so dramatically more stingy with their new gadgets is truly a striking finding, even acknowledging the fact that our readers may not be representative of the public at large." Now, I know we're all one, big happy family here at TUAW, and playing well with others is second only to "intelligent, thoughtful discourse." But really? Not sharing your toys? That I just can't see. For your weekend amusement, I'm going to take matters into my own hands, and see how our readers fare given the same questions as Munger's survey. The survey, and results, after the jump.
Robert Palmer05.31.2008Anti-Aliased: Crime and punishment in MMOs
You're grinding in World of Warcraft's Stranglethorn Vale (voted most ganktastic by our friends at WoW Insider) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in Lineage II when suddenly someone completely rips you apart with Demon Sword Zariche, and the proceeds to do it over and over again. Face of Mankind players saw the days of other players killing player character police officers "just because it was fun and easy". Final Fantasy XI players dealt with the controversy of monster player killing, known as an MPK. Diablo had the problem of people raising you, killing you, raising you, killing you, raising you, killing you, raising you, killing you... I think you got the point.Griefing is a problem in MMOs -- a very big problem. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?
Seraphina Brennan05.29.2008Player vs. Everything: Why won't you just take a break?
Everyone plays MMOGs at different speeds. Some people spend just a few hours a week playing, and some of us spend altogether far too much time on these games. I submit, for evidence, that 4-hour raids three nights per week is considered a "light raiding schedule" by most raiding standards. That's almost a part-time job, when you count the time you spend farming for mats and doing random other runs on top of that! Still, it doesn't matter how much time you actually spend playing -- anyone can get pretty wrapped up in their favorite game. Even a "casual" player can get to the point where they're just playing because it's what they do, instead of playing because they're having fun. Whether you play for 5 hours each week or 50 hours each week, sometimes it's good to step back, take a breather, and get off the game for a while. Right? It seems so simple, so obvious. "Yes, of course it's good to take a break," you say, nodding along with me. "Just as soon as I get my Tier 9 Sword, Epic Firetruck, and Gleeful Gnome Pet, I'll do that. Though, I should really wait until my Tier 10 Sword and Mega-Epic Firetruck... and then help my guildies get theirs." Meanwhile, there's that nagging feeling in the back of your mind: Is this actually fun?
Cameron Sorden05.28.2008New book showcases the sociology of WoW
With over 10 million players strong (and growing), it seems that anything associated with World of Warcraft would be an instant success. We're talking movies, merchandise, novels and anything else Blizzard decides to license. But what about a book detailing WoW from several different sociological and psychological standpoints? Would it be directed at the correct target audience?In the recently published Digital Culture, Play, and Identify: A World of Warcraft Reader, we see an amazing collaboration among several authors giving their own views of the game, separated by their own chapters of the book. There's one on the economic model of WoW, one on the concept of virtual death and even one on how WoW could be considered a playground for feminism. So if you're into more than just teh phat lootz in your MMO of choice (WoW or not), and the actual sociology of the game is of interest to you, take a look at this book available now on Amazon.
Shawn Schuster05.21.2008Anti-Aliased: What are we doing?
Click. 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 5, 1, 1, 3, 4, 1. /cheerSitting next to my friend in his room littered with Diet Mountain Dew cans, reports past due, and his girlfriend passed out on the bed, I slowly came to a very scary realization. Some of our best loved MMOs can be boiled down to not just pressing different buttons, but pressing the same button repeatedly. What really drove this home was me and a bunch of his friends were in the other room adjacent to his room, yet he was neglecting to join our roleplaying session and hang out. He'd rather sit in his small, cluttered room and farm a raid he's done at least 20 times, somehow finding enjoyment from pressing the button "1" repeatedly.So... what are we doing? Are we drinking the proverbial Windex because someone said it was a good idea?
Seraphina Brennan04.22.2008CONFIRMED: You're all fun, but selfish about your passion
Attention ladies of Wii Fanboy! Struggling to assess the suitability of the guy you're dating? Want to know how your beau really ticks? Then don't pursue a relationship centered around honesty and open communication - that's just really stupid.Especially when you can gather all the necessary information by looking at which console he owns. To prove this works, MSN's Dating column gathered a group of "experts" in the fields of psychology and gaming, and asked them to spew relentless pop psychology claptrap what they thought each console says about its owner.Turns out owning a Wii makes you a "fun guy," and "not the typical slack-jawed, bleary-eyed gamer who wants to sit on the couch staring blankly at the screen for hours on end," though we're going to be hard-pressed to keep that facade of casual coolness going when a certain game arrives. Apparently, us male Wii owners are also selfish about our passion, and smart with money (is that because Wii is, like, omigosh, cheaper than the other two?).But wait, there's a disclaimer at the bottom there: "Of course, these expert opinions won't apply to all men who own these consoles, so don't consider them absolutes." Sheesh, good job they came clean.Click past the break for the verdicts in full.
Chris Greenhough11.06.2007Cyberpsychologists study WoW social behavior
When this article was first submitted as a tip to WoW Insider, we laughed at it because of its cheesy headline: "1 in 3 World of Warcraft Players Attracted to One Another." People can form personal connections on the internet? Paging the obvious police! Or, as one blogger wrote, "Coming up, Channel 13 takes you inside the APA -- and what you find there might startle you: up to 75% of all Americans say that they prefer grape jelly to accompany peanut butter on their sandwich." But when I actually read the article, I found that it wasn't all torrid e-romances and "ZOMG, don't people know that WoW isn't real?" There were some pretty interesting facts there, all taken from a UK study of 912 self-selected MMORPG players. Notable tidbits: