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  • Philips gives 21:9 TVs a wide berth, ceases production to focus on 16:9

    While LG clearly thinks there's still some life in the super-wide format, Philips isn't so sure. In fact, the electronics stalwart has apparently just announced that it won't be releasing any more 21:9 TVs, due to lack of interest. Despite having regularly released new extra-wide sets since 2009, including 3D models, according to FlatpanelsHD, a spokesperson confirmed that demand barely meets the firm's requirements for mass production, and as such it's no longer viable. That's not to say that Philips is bowing out of big screens altogether though -- on the contrary -- it goes on to state that 50-inch screens, and above, are becoming increasingly important. For now, however, it looks like it'll be back to good old 16:9.

    James Trew
    08.28.2012
  • New game coming from creators of The Incident

    Developers Neven Mrgan and Matt Comi are also known as Big Bucket. They're the team behind the popular and acclaimed iPhone and iPad game The Incident. They've just announced a brand new title, coming out later on this year. The as-yet-unnamed game will be announced at Portland's XOXO Festival (the gathering funded by Kickstarter and organized by Andy Baio), and will be previewed there. According to Mrgan, parts of XOXO will be open to the public, so if you're in Portland, you can stop by and see it if you like. We'll look forward to hearing more about this game. Both of these guys are super talented, and whatever they're planning to show off will almost certainly be a lot of fun. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

    Mike Schramm
    07.31.2012
  • Google shows off Creator Space in London, hopes to foster more professional YouTube videos

    Google confirmed a few months back that it was looking to build some studios in at least a few cities to give YouTube video makers a more professional workspace, and we now have our first good look at exactly what it's had in mind. The company's today released a video showcasing its new London-based Creator Space, which is said to be opening its doors in the "next few weeks" in Google's own Soho office. While there's no word on the costs involved just yet, the space does certainly look to be well-equipped, boasting a range of DSLRs and professional video cameras, a green screen room, lighting rigs, editing suites, and audio booths -- not to mention lectures and workshops to help folks get the most out of all that gear. No further word on those other studios just yet, but you can get a glimpse of this one after the break.

    Donald Melanson
    07.25.2012
  • Qualcomm axes its own Mirasol production, will only bring some devices to market itself

    Talk about flying under the radar. While everyone's focus on Qualcomm's results last week centered on the mobile chip business going gangbusters, the company quietly revealed during its fiscal results call that it's backing out of producing Mirasol displays itself. CEO Paul Jacobs instead wants the company licensing out the butterfly-inspired screens to interested companies and will limit its direct commercialization to "certain" devices. The company isn't explaining why beyond the plan more closely matching "addressable opportunities," although the absence of any widescale launches (and unconfirmed but repeated talk of low yields at The Digital Reader) suggests that factory output never quite reached critical mass. We're hoping that someone picks up the color e-reader torch before too long and delivers more than just the reference model derivatives we've seen to date.

    Jon Fingas
    07.23.2012
  • The Elder Scrolls Online's Matt Firor on moving the franchise online

    There's a lot of pressure on Matt Firor these days as he heads production on The Elder Scrolls Online. Fans of the franchise have a lot of expectations about what the game will look like when it finally launches, but as Firor explains in a recent interview, his main concern is making the best possible game for the widest possible audience. Thus, rather than marketing specifically to everyone who loved Skyrim, the team is concerned with making the best possible overall game for a wider audience. Firor also elaborates on the fact that the success of the game does not determine the future of the franchise. Bethesda and ZeniMax are different studios with different priorities, and the success of either helps the other. If you're interested in the production values behind the upcoming title, take a look at the full interview. It's light on game details, but it's an interesting glance behind the scenes.

    Eliot Lefebvre
    07.17.2012
  • iPad mini rumors resurface like so many leftovers, have production start in September

    There have been rumors of a shrunken iPad since time immemorial, so you'll have to forgive us if we look at most fresh claims with a jaded eye. Still, when both Bloomberg and the Wall Street Journal hear that Apple is close to producing a tablet with an 8-inch or smaller screen, there might be some fire to go with the smoke. What details that exist are unsurprisingly thin outside of the dimensions, although Bloomberg understands that there won't be a Retina display like in the current 9.7-inch slab. That's not a shock given the size and likely cost concerns -- we're more interested in the talk of nearing production plans with an uncanny level of synchronicity. The Wall Street Journal has caught murmurs that volume production ramps up in September, while its business paper rival Bloomberg thinks that an announcement could come "by October." We still won't be shocked if these are just wild misinterpretations of an upsized iPod touch or become nothing but vapor. Should they pan out, however, our good friend the Nexus 7 could feel some heat this fall.

    Jon Fingas
    07.04.2012
  • Celestica phases out BlackBerry-related production for RIM

    If you were looking for signs of a turnaround in BlackBerry market share through the production chain, you'll unfortunately have to keep looking. One of RIM's manufacturers, Celestica, is planning to phase out its production for the smartphone maker through the next three to six months. The contractor is expecting a relatively small cost of no more than $35 million US. Despite the apparent hit, the departure isn't necessarily a sign of mounting trouble for Waterloo: RIM already said that it wanted to streamline its processes to save money, and consolidating its production efforts certainly fits the bill. We'd expect any bounce back in manufacturing levels to come nearer to the BlackBerry 10 launch, when the company hopes to widen its audience once again.

    Jon Fingas
    06.18.2012
  • Tesla shows us how a Model S is made, tailors EVs to your exact liking online (video)

    Tesla is just three weeks away from delivering the Model S, but that hasn't stopped it from getting more in-depth with the construction of its first four-door EV. The automaker's first peek behind the scenes shows us just how quickly it can make the aluminum body parts that make the electric sedan: a single part can be stamped out in just six seconds. If you'd rather get to ordering a Model S than watching it built, though, Tesla is about to kick off Design Studio, a new way to customize the company's EVs for orders. Build-and-price sites aren't anything new, although Tesla will be rare in eventually letting you pull the trigger online instead of having to plead with a dealer to place an order. Design Studio goes up this week, with full sales in a few months; new details of the Model S production process will go live every Tuesday if you need a steady intravenous drip of Tesla news.

    Jon Fingas
    05.29.2012
  • Intel sets sights on 5nm chip; already gearing up fabs for 14nm production

    Ivy Bridge, Intel's first generation of chips to use the 22nm fabrication process, is hardly out of the gate, and yet talk has already turned to the company's next manufacturing technologies. According to Xbit Labs, which got its hands on some telltale slides, Paul Otellini et al. have the roadmap for 10nm, 7nm and 5nm processes locked down, and the company is preparing fabs in the states and Ireland to make chips using the 14nm fabrication method. Given that timeframe, Intel says 10nm chips will ship in 2015, with work on 5nm technology beginning that same year. While the slides in question look legit -- and that timeline matches previous reports -- we're not sure just when these mystery slides first made the rounds. Alas, we'll have a good few years to sort 5nm fact from fiction.

    Sarah Silbert
    05.14.2012
  • Nokia begins construction on Vietnamese production facility

    In keeping with Elop's focus on Asia-based production, Nokia's just broken ground on a new manufacturing facility in Vietnam. The site, located in the country's Bac Ninh province, spans over 17 hectacres and is slated to begin production of mobile devices when it's completed in early 2013. The move marks a shift in strategy for the Finnish company, eyeing unmet demand for smartphones in the region, an area it's deemed a "high growth [economy]." In addition to supplying that emerging market with its portfolio of products, the new plant will also help to create job opportunities for locals -- a welcome turn of fortune given Espoo's recent track record of worldwide layoffs. You can check out the presser below for additional bits surrounding its newly minted Vietnamese arm.

    Joseph Volpe
    04.23.2012
  • Pathfinder Online developer blog outlines the path of production

    Everything comes from somewhere. That's one of the axioms underpinning Pathfinder Online -- almost every single object that players see will have been produced by a player. In the most recent development blog, the process for gathering and producing items is outlined, and it bears all of the detailed hallmarks of the game's other systems. This isn't a game in which players grab a pickaxe and swing at the nearest rock face for ore; instead, you construct a camp and start up an entire mining operation. The game has a basic three-tiered structure to its non-combat operation, starting with harvesting the resource, moving on to processing and refining the items in question, and finishing with crafting a usable item. And as an outgrowth of the game's open systems, these elements work in multiple directions. Starting a camp to harvest resources, for example, can generate a lot of commotion and attract hostile monsters, necessitating that players deal with the fallout or find someone else willing to do so. No one can accuse the designers of making crafting activities a secondary goal with this degree of detail involved.

    Eliot Lefebvre
    04.12.2012
  • Protestors planning to be at Apple Stores again this Friday

    TUAW has gotten word that protestors are planning at assemble at some Apple Stores in Washington, DC's Georgetown, New York City, and San Francisco this Friday, presumably in anticipation of the new iPad's release. These campaigns are being run from Change.org by Mark Shields, who sounds reasonable in this video from CNN. Shields says he's an Apple fan who wants assurance that Apple isn't using underpaid and overworked Chinese laborers to make its products. There's a petition for the movement online, and it's been signed over 250,000 times so far. Obviously, that's a drop in the bucket for Apple's global audience (and online petitions are worth about as much as the paper they're not actually printed on), but we've seen a growing base of support for this movement, no matter how small it may be. Apple has already taken steps to ensure that its workers aren't treated poorly. Shields admitted,via press release, that auditing supplier factories and raising worker pay are good moves. But it's still unclear exactly what Shields wants. "250,000 consumers have signed their names to the petition asking Apple to release a strategy for protecting their workers during new product launches," Shields says. "We want them to use their trademark creativity to help make life better for their factory workers." So I guess he's asking for Apple to "protect" workers? It's unclear from what. I have no doubt that Apple, on a person-to-person level, actually agrees with Shields that Chinese workers (or workers anywhere, for that matter), shouldn't be taken advantage of. But without a clearly-defined definition of what Apple should do for those workers, it's hard to see these protests as anything more than noise around the iPad's already big launch.

    Mike Schramm
    03.15.2012
  • FujiFilm's $1,700 X100 Black Edition now shipping, limited to 10K units worldwide

    We somehow missed this retro-styled gem at back at CES, but no matter -- Fujifilm's X100 Black Premium Edition is now shipping and available for purchase. This is exactly the same 12.3-megapixel camera that's been pleasing photographers for nearly a year, albeit in a darker, single-tone finish that's limited to a run of 10,000 units worldwide. Priced at $1,700, the black X100 is 500 more bones than the standard-issue variant and features the same 23mm fixed lens, but it comes with a lens hood, leather case, clear lens filter and an adapter ring; all of which are all painted to match. We'd say this blacked-out shooter gives the NEX-7 a run for its money in the dapper looks department, but you can decide for yourself at the source link below. Full press release past the break.

    Joe Pollicino
    03.09.2012
  • GDC 2012: A peek behind SWTOR's project management curtain

    GDC is often described as the most cerebral of the various gaming conventions. E3 has its big reveals and booth babes, PAX has its fan-friendly hands-on sessions and general geekery. GDC, though, is mainly by developers and for developers, and last night's BioWare panel was a good case in point. The session ran for well over an hour (not counting a brief Q&A at the end), and it focused largely on the daunting management tasks inherent in a project like Star Wars: The Old Republic.

    Jef Reahard
    03.08.2012
  • WildStar Wednesday talks about the game's narrative design

    Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic. As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

    Eliot Lefebvre
    02.08.2012
  • Raspberry Pi's Linux computer nears completion, should ship by end of February

    Raspberry Pi's commercial future became a little clearer yesterday, with an announcement that the first batch of its Model B Linux computers will be finished by February 20th. The $35 board went into production last month, but has been beset with delays in bringing it to market. In a post on its site, the UK-based manufacturer expressed some regret over the setback, attributing it to a hiccup it encountered while trying to procure specific quartz crystals. Fortunately, though, everything is finally in order, and the computers should begin shipping by the end of the month. In the meantime, particularly hardware savvy users can find out more about the BCM2835 SoC behind the Model B, courtesy of a datasheet that Broadcom released alongside Raspberry Pi's announcement. You can dig through it yourself, at the coverage link below.

    Amar Toor
    02.07.2012
  • With federal loans blocked, Fisker halts work on Project Nina, lays off 66 workers

    Fisker Automotive's bumpy 2011 appears to have given way to an even rockier 2012. A little more than a month after recalling 239 of its Karma plug-ins, Fisker has now stopped working on its second electric vehicle, following the US government's decision to suspend its federal loans. The manufacturer confirmed the news in an email yesterday, adding that a total of 66 workers in Delaware and California have been laid off, as a result. In 2009, the Department of Energy provided Fisker with $528.7 million in federal loans, but according to spokesman Roger Ormisher, access to those funds have been blocked since May. The money was supposed to be used to launch the Karma and Fisker's second, US-manufactured EV, known as the Nina. The Karma began rolling out to market in July, but did so well behind schedule, spurring the DOE to suspend its loan."Our loan guarantees have strict conditions in place to protect taxpayers," Department spokesman Damien LaVera explained in an email to Bloomberg. "The department only allows the loan to be disbursed as the company meets certain milestones and demonstrates results." Thus far, Fisker has drawn on only $193 million of federal funds and is looking to renegotiate the terms of the loan, in the hopes of accessing the remaining $336 million. The DOE, however, is still under intense scrutiny because of September's Solyndra debacle, so it's difficult to say what a renegotiated deal would look like. The manufacturer, for its part, says it's taking no risks, telling GigaOM that it "continues to pursue alternative funding sources." In the meantime, it'll continue to focus on the Karma for 2012, and hopes to revive Project Nina at a later date.

    Amar Toor
    02.07.2012
  • AU Optronics, Idemitsu Kosan announce 'strategic alliance' on OLED development

    The OLED-infused future is fast approaching in Taiwan, where AU Optronics today announced a "strategic alliance" with Japanese firm Idemitsu Kosan. According to AUO, the partnership will see both companies collaborate on new OLED displays and patents, with Idemitsu filling the role of supplier. Taiwan-based AUO delivered the following statement: "This will accelerate business growth in AUO's small-sized OLED displays for smartphones and tablets, which have emerged as a new growth area in the display industry, and that of large-sized OLED displays for TVs." There's no indication as to when we might see the first fruits of this alliance, but as AUO VP Paul Peng recently reminded us, it may be a while.

    Amar Toor
    02.02.2012
  • Brazil gives tax exemption to Foxconn, iPad production may follow

    Not very long after Tim Cook said that Apple sees a "huge opportunity" in Brazil, it turns out the company's CEO may have had more than sales on his mind. Brazil has granted iPad assembler Foxconn special exemptions from Brazilian excise and other taxes, clearing the way for iPad production to begin in South American factories. For several months in 2011 it looked as though iPad production might begin at Foxconn-owned factories in Brazil, but the proposed US$12 billion deal fell through in September when Brazil failed to meet Foxconn's expectations for tax breaks. Brazilian officials characterized Foxconn's demands as "crazy," but there appears to have been a change of mind. It remains to be seen how Foxconn's secondary worry of Brazil's lack of skilled labor will be addressed. Mercado reports the tax exemption applies to "tablets with touch screens, no keyboard and weighing less than 750 grams" -- at 600 grams, the iPad 2 comes in comfortably below that limit, as do several competitors' products. "Accessories, cables, power supplies and manuals that are related to the tablets" also fall under the exemption rules. Our Brazilian readers have said that high local prices for Apple's gear haven't stymied demand for the devices. If produced locally, Brazilian prices for the iPad could fall considerably since import duties will no longer be levied against them, and that could potentially send Brazilian demand for the iPad into the stratosphere. With a population of 200 million, Brazil represents a great opportunity for Apple to expand its operations in an area of the globe that consumer electronics companies haven't traditionally viewed as a high priority market.

    Chris Rawson
    01.26.2012
  • Pandora handheld approaches full production next month, never gave up hope

    Remember the Pandora? Back when the likes of the PS Vita and the Nintendo 3DS remained conceptual sketches in top secret bunkers, this open-source handheld paired up a clamshell form factor with analogue game controls, a QWERTY keyboard and a dream. It's been a slow-burning dream; last time we heard from the OpenPandora project, it had managed a limited (premium-priced) run, with manufacturing hobbled by problems. But, like its namesake, there was always hope and fans of the platform ponied up around half a million euros to bring the four-year-old project back to life. It's now set to go into full production next month with a new manufacturer, but unfortunately the same specs. While the 4.3-inch 800 x 480 touchscreen sparkled a few years earlier, it's now being supplanted by what we're getting on our smartphones. However, those tempted by an open source OS, a battery life of over ten hours and a very faithful fanbase, can stake their claim to one at the source below. We've got our fingers crossed for you. Update: The creators got in touch to add that these incoming Pandoras will have 512MB of RAM, and a revised verions of the OMAP3. The processor can also be overclocked to 800MHz -- apparently enough to run PSX titles, emulator fans.

    Mat Smith
    01.25.2012