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Blizzard cancels its next-gen online game despite seven years of work
Have you been anticipating Titan, Blizzard's first online role-playing game since World of Warcraft? Unfortunately, you're going to have to pin your hopes on some other title. The studio tells Polygon that it has cancelled Titan despite pouring seven years of effort into the project, which was never officially announced. As Blizzard's Mike Morhaime explains, Blizzard just "didn't find the fun" during a reevaluation -- the game was extremely ambitious, but it "didn't come together" as a cohesive work that you'd want to play. The developers were also nervous about defining themselves as an online RPG company. They want to build "great games every time," even if that means switching genres.
Jon Fingas09.23.2014Robin Williams gets the World of Warcraft tribute gamers asked for
Blizzard promised gamers a tribute to the late, great Robin Williams in one of his favorite titles, World of Warcraft, and it looks like the studio has been quick to act on its word. Just days after Wowhead found hidden character code paying homage to the actor, that persona is live in the game. If you're in the Warlords of Draenor expansion's beta, you can visit an island with a familiar-looking lamp; rub it and a genie pops out flaunting his "infinite cosmic power," directly referencing Williams' beloved role in Aladdin.
Jon Fingas09.07.2014Ask Massively: Destiny is not the boss of me
Bungie's Destiny launches next week, and since it is by most appearances an MMO (or possibly a fragrance), we've been covering it, albeit lightly since our primary audience is not a console-only audience. But hasn't Bungie said that Destiny isn't an MMO? That was Massively reader icnoevil's primary objection to our coverage: So if the devs themselves have said the game is not an MMO, why does it keep showing up on this site? There's a little thing I repeat to myself every once in a while when studio reps are being pushy about our coverage: I don't work for them. I work for Joystiq.
Bree Royce09.05.2014Study suggests MMOs boost English skills
Researchers from Sweden's Karlstad University and University of Gothenburg have found that MMOs might just improve your language skills. The scientists subjected a group of Swedish students aged 10 and 11 to English language tests to examine the relationship of digital games and English ability, gender, and learning motivation. They found that regularly playing online games and MMOs in particular correlates with having a stronger English vocabulary. Yay us! They also found differences between the genders, though the paper's abstract attributes that to its male subjects' heavier gaming schedules vs. its female subjects' preference for social media activities. I can't be alone in having MMO guildies whose first language isn't English, and having seen their language skills improve dramatically over the years the more they type and interact with native speakers, I bet I'm not alone in not being surprised, either.
Bree Royce08.29.2014UK politician calls for in-game thieves to be prosecuted like real criminals
In some of the most popular multiplayer role-playing games, like World of Warcraft (the NSA's favorite), in-game characters and items can change hands for substantial amounts of real money. So when a gamer is relieved of valuable loot or accounts by scammers or thieves, should these online opportunists be considered criminals? It's a question one UK politician wanted to address in Parliament yesterday, as he called for real-world sentences to be handed out for these virtual crimes. The politician, a WoW player himself, requested the UK Justice Minister accelerate legislation to that effect, arguing that gamers are entitled to the same amount of legal protection. He added that only serious and/or serial offenders be targeted, though, rather than throwing the book at anyone who's committed a minor indiscretion. The Justice Minister did say online fraud or theft can carry severe sentences, but that it's ultimately up to courts to decide on the punishment.
Jamie Rigg07.24.2014Nosgoth founders program incentives get cheaper July 22
The founders program for Nosgoth is undergoing a few changes, Square Enix announced today. The program, which arrived when the game entered its closed beta phase in late February, includes founders packs that give players bonus in-game items and boosts. Those packs will see adjustments come July 22 in terms of their price and contents. The Veteran-level pack, previously a $20 pack that included 4,000 "rune stones," will now include 1,500 in-game gold and a 30-day "Major All Booster" that ups players' XP and gold production by 50 percent, all for $5 (while still including a Veteran badge and early access to the game). Three of the other founders packs have received similar adjustments, with the Warlord pack dropping from $35 to $13, the Warband pack from $50 to $20 and the most expensive one, the Immortal pack, moving from $150 to $50. The Nosgoth site provides a clear look at the changes between the former founders packs and the new, cheaper ones.
Mike Suszek07.10.2014Elder Scrolls Online, free-to-play games still require Xbox Live Gold
One of Microsoft's big announcements today was the restructuring of Xbox Live Gold; the company will now allow Xbox 360 and Xbox One owners to use entertainment apps like Netflix and HBO Go without requiring a paid Xbox Live subscription. As Microsoft's Phil Spencer clarified to Joystiq today, the latest in a series of "Xbox One-80s" doesn't apply to free-to-play and subscription-based online games. "Right now we haven't changed the policy on MMOs and free-to-play games," Spencer said. While not getting into specifics, he noted that with some games there are "engineering constraints, policy constraints and partner constraints in each one of these scenarios," so the decision to keep games behind the Xbox Live paywall reportedly doesn't rest solely in Microsoft's hands. Bethesda's latest MMORPG, The Elder Scrolls Online, will still require a Gold subscription on top of the developer's own monthly fees. For the time being, at least; Microsoft has "about six months" to consider changing its policies, as the game was recently delayed for consoles. The developer was in talks with Microsoft back in August to cut the extra fees for The Elder Scrolls Online, which won't be enforced by Sony via PlayStation Plus for PS4.
Mike Suszek05.13.2014Working As Intended: There's nothing wrong with soloing in MMORPGs
A Massively community member recently wrote into the podcast to tell us that he prefers to solo, to craft for himself, to avoid group quests, and to skip guilds. Still, he told us, he loves MMOs and doesn't want to leave them to play single-player RPGs. "What the hell is wrong with me?" he asked. Nothing. Nothing at all. There's nothing wrong with soloing in MMORPGs.
Bree Royce04.11.2014The Elder Scrolls Online launch trailer has trebuchets, lacks mud crabs
The Elder Scrolls Online is now available on PC and Mac, and Bethesda offered up a new trailer today to prove it. The game will arrive on PS4 and Xbox One in June, but those looking to pick up the MMO today should keep our starter guide on hand.
Mike Suszek04.04.2014Final Fantasy XIV's PlayStation 4 beta is now open to everyone
Fans of online role-playing games haven't had much to do on the PlayStation 4 so far, but that's all changing today. Square Enix has just opened up Final Fantasy XIV's PS4 beta test to everyone; from now until the morning of April 7th, you can battle monsters and ride Chocobos just by grabbing a free download from the PlayStation Store. This new beta phase runs on the same servers that PC and PS3 players use, so you should get a feel for real-world gameplay involving thousands of other adventurers. FFXIV doesn't officially arrive on the PS4 until the 14th, but don't fret about having to wait another week to play again -- if the game enthralls you so much that you've pre-ordered (or already have an account), you can start playing on the 11th.
Jon Fingas04.04.2014Nosgoth brings a legacy of pain to Steam Early Access
Square Enix's next entry in the Legacy of Kain universe, Nosgoth, is now available in alpha form on Steam Early Access. The competitive online multiplayer game pits humans against vampires for the entry price of $20, though Square Enix is offering "founders' packs" that range from $35 to $150, each 10 percent off until April 2. Each pack grants players in-game bonuses such as war chests, weapons and character boosts. The game entered closed beta in late February, and developer Psyonix noted that Early Access buyers are gaining entry to the closed test phase. It recommended players on the fence to "wait for Open Beta and play Nosgoth for free" when it reaches Steam's free-to-play section. Once in open beta, the Early Access founders' packs won't be available for purchase, but the content will be valid for previous buyers. This isn't the first time a publisher opted for a low-risk Early Access release on Steam. Kasedo Games brought Hegemony Rome: The Rise of Caesar to Early Access in February and Ubisoft launched alpha versions of Might and Magic X: Legacy in August 2013 and The Mighty Quest for Epic Loot in November. [Image: Square Enix]
Mike Suszek03.26.2014Star Trek Online finally enters the Mac universe
It's been roughly four years since Star Trek Online began exploring the universe in search of new worlds and strange life forms, and it looks like the MMORPG finally stumbled upon the Windows-less Apple galaxy. Publisher Perfect World has at long last launched the game for the Mac-owning populous. The game -- which allows players to pick one of several races, classes, and venture through a number of storylines -- is free-to-play, having switched over from a subscription model. That of course means that there are microtransactions in the game, allowing players to cash in their real-world currency for in-game cash. Developer Cryptic Studios has been quite good about updating the game with additional content, with a total of 8 full "seasons" worth of quests now available. If you're interested in strapping on a tight-fitting futuristic onesie, you can download Star Trek Online and sign up for your account right now.
Mike Wehner03.11.2014Guild Wars 2 dodges subscription fee in China
ArenaNet announced that it will not institute a subscription model or introduce free-to-play elements when its MMORPG Guild Wars 2 launches in China this year, subverting the region's dominant time-based, pay-to-play trends for online games. Guild Wars 2 will launch in China as a one-time purchase supported by frequent free updates, maintaining the same business model supporting the game since its launch in 2012. The upcoming Chinese version, which ArenaNet will produce in a publishing partnership with KongZhong Corporation, will see timely updates that mirror content additions in North America and Europe. The Chinese version of Guild Wars 2 will enter a two-week closed beta test on March 11. [Image: ArenaNet]
Danny Cowan02.28.2014State of Decay developer hires MMO veteran Patrick Wyatt
En Masse Entertainment and NCsoft West alumnus Patrick Wyatt has joined up with State of Decay developer Undead Labs to assist the team with upcoming projects. Previously, Wyatt oversaw design and development of TERA's game publishing platform, helping to launch En Masse's MMORPG in 2012. Wyatt additionally developed core server and network platform technology for Guild Wars during his time with ArenaNet, a studio he co-founded before it was purchased by NCsoft West in 2002. Wyatt's role within Undead Labs has not been disclosed, but he may assist in developing Class4, an MMO project that stalled last year during the studio's negotiations with Microsoft. Undead Labs later signed a multi-year contract with Microsoft Studios, suggesting the project may be back on track.
Danny Cowan01.30.2014Biggest battle in EVE Online's history leads to an estimated $500,000 in damages
A skirmish over an unpaid bill in CCP Games' spacefaring MMORPG EVE Online escalated to a battle of epic proportions on Monday, costing its participants an estimated $500,000 in real-world cash so far, according to a USA Today report. When a missed payment left a contested area of space unprotected, the biggest battle in EVE Online's ten-year history erupted, involving more than 4,000 players. The fight saw the destruction of over 100 prized Titan vessels, which take months of gameplay to build and are worth around $3,000 each. A series of animated .gifs capture the carnage as it unfolded, documenting hundreds of destroyed ships and untold losses for players caught up in the action. [Photo credit: rooksandkings]
Danny Cowan01.29.2014The Elder Scrolls Online won't require PS Plus, will require Xbox Live Gold
The Elder Scrolls Online will not require a PlayStation Plus membership to play on PS4, ZeniMax Online Studios Game Director Matt Firor wrote in a PlayStation Blog update. Bethesda confirmed to Joystiq that the subscription-based MMORPG will require an Xbox Live Gold membership to play on Xbox One, however. Bethesda was in talks with Microsoft to allow Xbox One owners to play the game online without the Live subscription in August. That was after Firor revealed the developer's decision to go with a monthly subscription for the game instead of moving to a free-to-play format. The Elder Scrolls Online will cost players $14.99 per month when it launches April 4 for PC and Mac with next-gen console versions following in June. The game was recently handed a Mature rating by the ESRB, to which Bethesda said it is "unwilling to change the game's content to achieve a different rating."
Mike Suszek01.28.2014Star Citizen still raking in cash, funding now at $37 million
Roberts Space Industries' in-development spacefaring MMORPG Star Citizen earned over $5 million over the last two months of its extended crowdfunding campaign, reaching a grand total of $37 million as of this week. The latest funding milestone nets players an additional in-game star system located in the middle of a rectangular planetary nebula. The nature of Star Citizen's final system, which will be unlocked once the campaign reaches its $40 million stretch goal, will be decided by community vote. Star CItizen earned over $2 million when it turned to Kickstarter for ancillary funding in 2012, and developer Roberts Space Industries continued to solicit backer support via its official website in the months afterward. Star Citizen will offer persistent-universe, moddable multiplayer gameplay following the launch of its individual gameplay modules throughout 2014.
Danny Cowan01.22.2014The Elder Scrolls Online tagged with Mature rating by ESRB
The Elder Scrolls Online has been given a Mature rating by the Entertainment Software Ratings Board. Bethesda noted on the game's official Facebook page that while it does not agree with the ESRB's rating, intimating that it expected a "Teen" label, it is "unwilling to change the game's content to achieve a different rating." As a result, fans can expect Bethesda to promptly begin age-gating its Elder Scrolls Online materials, such as the game's website and trailers, though it mentioned that "the game we have created is the one we want our fans to be able to play." The Elder Scrolls Online is due out April 4 for PC and Mac with next-gen console launches following in June.
Mike Suszek01.22.2014Field Journal: Seeking instant gratification in RIFT
I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't. While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory.
Matthew Gollschewski01.09.2014Field Journal: Floundering in Neverwinter's Foundry
Given that I'm a roleplayer, you might think that I find Neverwinter's Foundry an amazing expressive tool that I relish wholeheartedly. To that I respond with a resounding sort of! I love that it exists and seeing all the neat, even mind-blowing creations of others. Actually using it to make something of my own, though? That's pretty daunting, and I'm not talking about the interface. I am a very creative person, but there are many kinds of creativity. I've long since given up trying to be the game master in tabletop games given how painful it is for me to prepare and how I bring so much more to the table as a player. I'm the expressive sort, coming up with great ideas on the fly that make things more fun for everyone, drawing everyone's characters, that sort of thing. I'm not the constructive sort, so I have a hard time building worlds compared to inhabiting them. That might be why I had to stick a cameo from my own Trickster Rogue in the quest I designed.
Matthew Gollschewski01.02.2014