legacy
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Digital 'immortality' is coming and we're not ready for it
Artificial Intelligence has come a long way, but it might not quite be ready to give us immortality, even digitally. And that's probably a good thing.
James Trew07.19.2023Twitter stokes confusion as 'verified' drama continues
Twitter's handling of legacy verified and Twitter Blue users continues to shift after a number of developments over the weekend.
Steve Dent04.03.2023Nintendo says 140,000 more NNID accounts were vulnerable
Nintendo's NNID breach was bigger than originally reported.
Rachel England06.09.2020Sonos CEO: 'Legacy' devices will still work after May
A few days after Sonos announced it would stop updating some of its oldest products with new features going forward, CEO Patrick Spence has written a note to customers seeking to assuage their fears over what'll happen in May. As we reported originally, Spence says that all legacy Sonos products will continue working past May, just as they do now. There's no forced brick coming. Spence also committed to supporting those products with bug fixes and security updates, whenever possible. Of course, there's still no way to know exactly how long these products will continue to work -- at a certain point, it's easy to imagine a scenario in which Sonos updates its controller apps in such a way that removes support, but it doesn't sound like that'll happen any time soon.
Nathan Ingraham01.23.2020UK honors 'Tomb Raider', 'Worms' and other classics with retro postage stamps
The UK's video game legacy is being honored with a new set of commemorative stamps from the Royal Mail. The collection, which will set you back £14.25 (nearly $19), features iconic designs from the likes of Wipeout, Lemmings, Micro Machines, Worms and, of course, Tomb Raider.
Rachel England01.07.2020'Dead Cells' update lets you play old versions of the game
If you're the sort of person who thought Dead Cells was better as a beta, then you can now get access to every major iteration of the title through Steam. The Legacy Update will let you roll back the title to any of the key variations, from its Early Access build through to the current edition.
Daniel Cooper12.24.2019'Mega Man Legacy Collection' is headed to Nintendo Switch May 22
Mega Man fans were likely excited to hear that the next chapter in the venerable video game franchise, Mega Man 11, is slated for a release sometime this year. At the same time, Capcom announced plans to release two new Mega Man Legacy Collection compilations. Now we've got a date for their release on Nintendo Switch: May 22, 2018.
Rob LeFebvre02.19.2018Microsoft ends Windows 7 updating pain with massive patch
You can still buy Windows 7, but installing it has become a giant pain thanks to the numerous updates and restarts necessary. Thankfully, Microsoft has finally done something about it by releasing a new "convenience rollup" that will cover five years of updates from 2011 until April, 2016. It's the first major patch since Service Pack 1, launched in February, 2011, so it covers hundreds of security, stability and usability fixes.
Steve Dent05.18.2016You can buy your own 'Tron' lightcycle (if you've got 40 grand)
If you've ever watched Tron: Legacy and wished that you could own your own lightcycle, then May 2nd could be your only chance. Car collectors the Andrews Family is selling the bulk of its vehicle haul that includes a custom replica of the two-wheeler from the film. According to the blurb, the ride was made especially for the Andrews and has a 96 Volt direct-drive electric motor with lithium batteries and a computer controlled throttle. The bike, which has a seat height of 28.5 inches, has only been ridden around the Andrews museum a few times, making it essentially brand new. Now it's going up for auction at Sotheby's on May 2nd, with it expected to fetch a price between $25,000 and $40,000, although we suspect it might go for more. All we're hoping is that Jay "Tron Guy" Maynard is now a millionaire, because that would be a match made in heaven.
Daniel Cooper03.20.2015The Nexus Telegraph: Addictions that WildStar must kick
Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later. I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.
Eliot Lefebvre08.11.2014Star Wars: The Old Republic will allow you four strongholds per legacy
Eagle-eyed players following the development of Star Wars: The Old Republic's next major expansion, Galactic Strongholds, have probably noticed that players will have the option of deactivating a stronghold, which will incur a credit fee if players want to reactivate that stronghold in the future unless it was purchased via Cartel Coins. But why would anyone deactivate a stronghold? Is there an upkeep system? Is it tied to account activity? Eric Musco took to the forums to explain that there's no reason to retire a stronghold now... but there might be in the future. Musco makes it clear that each Legacy will be limited to four strongholds total, which at launch is equal to the number of different strongholds available. The distinction is there because if you own all four and want to pick up an additional stronghold in the future, you will need to deactivate one. So rest assured that between your four options, you will never be forced to abandon one.
Eliot Lefebvre07.14.2014RuneScape players vote overwhelmingly in favor of traditional combat option
RuneScape has never shied away from interesting ideas and democratic experiments, a fact that is well illustrated by today's announcement that the game will be implementing a "legacy mode" option on Monday, July 14th. Over 80% of players polled voted to add in the mode, which modifies the current game to work with the traditional rather than the new combat system. Legacy mode uses the traditional combat system, pre-RuneScape 3 interfaces, the old mini-map icons, the old animations, and a life point cap of 990. When it goes live in the game, players can switch it on and off as desired. Jagex is also pushing through a few global changes to combat across the board, including an equal balance between melee, ranged, and magic attacks.
Justin Olivetti07.10.2014RuneScape's legacy mode goes into testing next Monday
If you yearn for the way that RuneScape used to play before its shiny makeover, Jagex both hears and feels you. That's why the studio has prepared a new option called "legacy mode" that will begin testing on June 16th. Legacy mode allows players to access traditional combat, the pre-RuneScape 3 interface, the old minimap icons, and a 990 hard cap on life points. This mode can be freely toggled on and off at will. Jagex will see how legacy mode tests and will poll players as to whether or not they want it brought into the live game. The team's also preparing a patch to improve combat and better balance characters' stats, penalties, and bonuses.
Justin Olivetti06.12.2014The Mog Log: Final Fantasy XIV is home again
For all the good things I had to say about Final Fantasy XIV's beta test, there was one negative thing I didn't say because it just wasn't fair: For all the improvements, the game didn't feel like home. For all the frustrations I've had with Final Fantasy XIV over the years, somehow, at the end of the day, stepping into Eorzea always felt familiar in a way that only Final Fantasy XI could match. But the first two beta phases felt, well, restricted. They were supposed to be like that, but I still found myself straining at the limits simply because there was some indefinable soul not yet in place. As it turns out, that soul was Thanalan. Phase 3 is importing old characters this weekend, and that will really solidify it, but testing the waters in the first weekend's test was what made me feel as if I could go home again after all.
Eliot Lefebvre06.22.2013BioWare responds to SWTOR Legacy system exploits and bans
BioWare has followed up on the recent Legacy system/crystal banning brouhaha that resulted in the temporary banning of some players from Star Wars: The Old Republic. Community manager Eric Musco says that less than 150 people were incorrectly flagged, and if you're one of those folks you should have already received a message from customer service. "If you have not had your suspension reversed and you feel this was in error, please contact accountdisputes@swtor.com and they will be able to look into the issue further," Musco writes. [Thanks Olorunsegun Adewumi!]
Jef Reahard05.23.2013Star Wars: The Old Republic details Legacy Achievements
Achievements aren't really a new addition to games any longer. Star Wars: The Old Republic isn't breaking the mold with their inclusion. What is different is the way that the game tracks achievements via your Legacy rather than individual characters, allowing all of your character accomplishments to work together. The latest development blog explains how the Legacy Achievements will work and what players can expect in terms of rewards for a life spent in the far reaches of the galaxy. Progress on achievements is tracked across all of your characters, allowing you to complete part of the achievement on one character and the rest on another as needed. Veteran players will be happy to know that many of your existing accomplishments will be converted over to the new system, ensuring that you won't have to repeat your hard work. And the rewards for achievements include both titles and Cartel Coins, both of which should be quite enticing to players. For more details and a breakdown of the major categories, check out the full development blog.
Eliot Lefebvre04.03.2013SWTOR's Legacy Achievement system detailed
Curious about Star Wars: The Old Republic's upcoming Legacy Achievement system? If so, we recommend looking at Darth Hater's extensive breakdown of the feature slated to appear in the game's Rise of the Hutt Cartel expansion. Achievements are divided into seven categories (companions, flashpoint, legacy, location, operations, PvP, and space). As you might guess from the name, the system is also tied to SWTOR's Legacy mechanic which means that it ultimately encompasses all of the characters on a particular account.
Jef Reahard02.21.2013Hyperspace Beacon: What would you like added to SWTOR's cash shop?
I wondered for a long time whether western MMOs could survive a free-to-play transition, especially since many of them were bent on having both a cash shop and subscription fee. Star Trek Online is a key example of this. You couldn't even play that game without a subscription, and yet it still had a cash shop. Then you also had hybrid models like EverQuest II and Lord of The Rings Online, which didn't require subscriptions but seemed to force players into one. And despite my initial thinking, even these games thrived -- STO especially surprised me. Now, Star Wars: The Old Republic has picked up a similar model, and despite the negativity from the comments on gaming news sites, Electronic Arts says it is pleased with the results. In fact, SWTOR was listed as a major contributor to the company's $185 million in F2P revenue. As I've stated before, I don't really spend money in SWTOR's cash shop. But at the same time, I don't have any moral opposition to it. Plus BioWare is giving me 600 Cartel Coins a month thanks to my subscriptions and security key. It's just easier for me to buy items from the Galactic Trade Market, and no item on the Cartel Market has excited me enough to buy it right away. I know that eventually everything will end up on the GTN, so I just wait. However, since this model seems to be working well for the game, I thought about where there could be an item that would compel me to immediately buy it from the Cartel Market. I also asked some of my friends whether there are any items that they would immediately buy if they were to appear on the Cartel Market. I received some very interesting results.
Larry Everett02.05.2013Hyperspace Beacon: Four reasons you should come back to TOR for 1.3
Currently in Star Wars: The Old Republic, I am leveling up a couple of alternate characters. My main is a Sith Marauder, but I felt like trying the other Sith class and at the same time try the Jedi Consular class that I didn't finish during beta, mostly to see for myself whether the story gets any better. (It doesn't.) The mechanics are extremely awesome, though, and that's enough to keep me playing the class. But that's not the only thing that keeps me playing it. In fact, I think I can safely say that I would not still play the class if it weren't for update 1.3, which is just one of the reasons I believe players should consider coming back to SWTOR. Whether you're an altoholic or not, update 1.3 has finally completed the game. If the game had launched with the features that now exist in game, I don't believe we would have seen such a sharp decline in subscriptions after launch. I'm urging you to try the game again, not because I'm being prompted to but because I think these quality-of-life additions really make this game what it should have been all along.
Larry Everett07.03.2012Microsoft reportedly plans Windows 8 upgrades all the way from XP, wants us to just let go of the past
Microsoft has been promising a cheap-and-cheerful upgrade path to Windows 8 for those who buy new PCs. But what about that five-year-old PC in the basement? If the historically well-connected Mary Jo Foley of ZDNet is right, the upgrade path will go further back -- much further. Although upgraders will still want Windows 7 if they need to carry over absolutely everything, tipsters claim that settings can transfer from releases as old as Windows Vista SP1. Those with truly ancient PCs (we're looking at you, corporate customers) can even bring over personal files from an OS as dated as Windows XP SP3. Like we saw last time around, some of the 7-to-8 upgrade rules are a bit Byzantine -- 7 Professional users can't step down to the non-Pro Windows 8 release, for example, and it's equally verboten to change language editions or move from 32- to 64-bit code without a full-scale reinstallation. The extra-long olive branch will be slightly unusual for Microsoft if it's confirmed, but then the company is also trying to move along a user base that in some cases has clung to XP for more than a decade. Redmond is no doubt eager to get rid of our dependency issues.
Jon Fingas06.28.2012