karazhan

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  • Breakfast Topic: The places you love, the places you hate

    World of Warcraft is full of amazing environments where we quest, level, and raid -- but we probably don't hold every in-game locale equal in our hearts. There are dungeons I've only run once or twice, and there are dungeons I've run a hundred times. There are zones I go out of my way to quest through when I'm leveling an alt and there are zones I avoid like the plague (and, no, I'm not just talking about the plaguelands). I'm pretty sure I'm not alone here: we all have our favorite game zones that we return to again and again. Karazhan still tops my personal favorite places list, with a great story, great setting, great music (see above), and some unusual boss encounters that remain memorable even though it's been years since the dungeon was current content. But tell us, readers: what are your favorite (or least favorite) in-game locations? What are the zones you keep gong back to -- and which zones do you escape as soon as possible?

  • WoW Archivist: Upper Blackrock Spire

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? You may have taken Upper Blackrock Spire, Warlord Zaela, but the classic version lives in our hearts, where your orc friends can't get to it. In 2005, UBRS was the dungeon everyone desperately aspired to run. They begged to run it. They paid to run it. They sat in capital cities for hours just hoping, dreaming, that someone, somehow, would put together a UBRS group. The dungeon was the pinnacle of content for classic WoW's "nonraiders" and the gateway to raiding for raiders. Quests here attuned you for Onyxia's Lair and Blackwing Lair. (And who doesn't love a good lair?) Another quest allowed your Molten Core raid to summon Majordomo Executus. No endgame PvE'er could avoid UBRS, even if they wanted to. We didn't avoid it, though, because the original "Ubers" (OO bers), as players affectionately called it, was awesome. What made it so special? Why was it so revered, and why are some players sad that it has been removed from WoW forever? Let's turn back the Empowered Hourglass to 2005 to find out. Ascension UBRS, like many of WoW's classic endgame dungeons, required a key to enter. It was not nearly as simple as grinding out some reputation -- click the link for the full rundown of just how painful getting this key was. Even the quest giver knew trying to get a key would be awful. He told you, "Understand this, mortal: the chance that one of the three generals of the lower citadel would carry a gemstone at any given time is rare. You must be vigilant in your quest. Remain determined!" In early 2005, when many players were finally hitting the endgame, very few had a Seal of Ascension to grant UBRS access. To put this in perspective, by the end of classic, my guild of more than 200 people only had about five or six keys. If you had a key, you had two choices. You could hide in your guild and only do guild runs. Or you could advertise that you had one to your realm, find yourself on everyone's friend list, and get requests day and night, every time you logged in, to run UBRS. Even if you tried to keep it a secret, someone in your guild may have outed you. Once that cat was out of the bag, your WoW experience changed dramatically. You were now a realm celebrity.

    Scott Andrews
    12.04.2014
  • Breakfast Topic: Raid revamps

    Blizzard is revamping Molten Core as part of its ten year anniversary. Onyxia's Lair received similar treatment for prior celebrations. Today, we ask: what other raid is worthy of coming back into the spotlight? What other raid is iconic enough to be worthy of a max level revamp? Or, iconic status aside, what's a personal favorite of yours that you'd love to run again at max level? Karazhan feels like the obvious answer to me. After Molten Core and Onyxia's Lair, few raids carry the same strength of nostalgia. Karazhan is one of the few. It had its flaws, what with the endless, tedious trash in the middle stretch, but it's beloved by most. Who doesn't love the Chess Event? To be fair, a lot of us probably didn't. But nostalgia is a powerful thing. I anticipate we'll see some Ulduar answers, too. I admit, Ulduar wasn't my favorite raid ever, but I didn't hate it, either. I know a lot of players who did love it, however, and its life was sadly cut short by the release of the Argent Tournament.

    Alex Ziebart
    09.29.2014
  • WoW Archivist: The curse of Karazhan

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Something has been afoot in Karazhan of late. First, dataminers noticed that Karazhan had been renamed Medivh's Big Birthday Bash on the PTR. In the rechristened raid, objects such as cobwebs and skeletons had disappeared. Then a later build renamed it Karazhan 2: Eclectic Boogaloo. Senior game designer Jonathan Craft tweeted that fellow designer Dave Maldonado was responsible. Maldonado later said that nothing is happening. It turned out to be a test to see if a phased quest could be set there, but sadly it didn't work. Many players would be excited to return to Karazhan, and it would make sense to do this in Warlords of Draenor. After all, Karazhan is from the same expansion that took us to the shattered remnants of Draenor back in 2007. Hopefully Blizzard will find a way to feature some Karazhan-based content during the next expansion. Karazhan remains one of Blizzard's most popular raid zones, and for good reason. But did it succeed too well for WoW's own good? Let's look back at what Karazhan offered us in its prime and how it impacted raid design in future expansions.

    Scott Andrews
    01.03.2014
  • There's nothing happening in Karazhan

    Following all the interesting phase names for the dusted and de-cobwebbed Karazhan on the PTR, Game Designer Dave Maldonado has spoken out on Twitter about what was really going on. Technical Game Designer Chadd "Celestalon" Nervig was asked what was happening in the much-loved raid, and passed the question on. Here's the answer: @Celestalon @TweetsHolinka @2Stoned2Drive Experiment w/ modding WMO doodad sets based on phase; didn't work w/ current tech. Took an hour. - Dave Maldonado (@Dave_Maldo) December 29, 2013 So it sounds like it was a phasing experiment -- phasing being the technology that alters an environment based on the player in it. Krasarang, for example, to a player who hasn't done the 5.1 lead-in dailies, will just be empty beaches. Dave is telling us that the Karazhan changes were simply a phasing experiment that didn't work out. The designers apparently never expected it to take off. It seems like they've stopped trying, for now at least. But, the talk of event quests is encouraging. Even if Karazhan isn't part of it, many players will be very pleased to hear even a faint suggestion that there's event quests to mark the start of the Warlords transition. Of course, that could just be what they want us to think about Karazhan...

    Olivia Grace
    12.30.2013
  • Weekly news roundup with Panser of TradeChat

    Panser of TradeChat is back with this week's WoW Insider Weekly News Recap. We take a look at last week's most interesting news and tidbits of information including WoW's 9th anniversary and some new features available on the PTR such as cross-realm mailing. The full list of topics covered this week include: World of Warcraft turns 9 Enchanted Fey Dragon and Alterac Brew Pup Karazhan lore Karazhan revamp Cross-server mail for account-bound items Improved raid finder Blizzard's answer to oQueue If you like the show, make sure to subscribe to TradeChat, leave comments, and tune in next week for a new episode!

    Adam Koebel
    11.27.2013
  • What's going on with Karazhan?

    It's no secret that I love Karazhan. Making its debut in Burning Crusade, Karazhan was and still is, to me, the perfect raid. The sheer scope of the instance and the variety of bosses within it were more than enough to keep my raid guild at the time happily occupied. But for myself, it wasn't just the raid, it was the story behind it. I spent most of vanilla plaintively wondering when we'd see Medivh's tower open for visitors ... and I wasn't disappointed in the slightest with what we eventually saw inside. On the 5.4.2 PTR, Karazhan is in the middle of what seems to be not a revamp, but a restoration. Mobs aren't changing, neither are bosses. But the cobwebs, the overturned chairs, the randomly placed skeletons of the dead are all being quietly swept away. One has to wonder ... what's up with that? What's going on with the tower of Karazhan, and why the sudden makeover now? Rather than indulge in yet another speculative edition of Know Your Lore, let's just take a quick look at the possibilities.

    Anne Stickney
    11.22.2013
  • Patch 5.4.2 PTR: Karazhan cleanup efforts underway

    Patch 5.4.2 is on the PTR now and it has some interesting additions, like the ability to send account-bound items in the mail cross-server. But some as-of-yet unexplained changes in Karazhan have left us scratching our heads. A revised version of the Burning Crusade-era raid has stripped the abandoned castle of many of its cobwebs and skeletons. Is someone going to be moving in? Are the ghosts moving out? Or is this perhaps just an alternate, earlier Karazhan we might have a chance to visit? Hopefully Blizzard will clue us in soon, because we're very curious -- but in the meanwhile, Wowhead has a lot of screenshots capturing Karazhan on the live and test realms for comparison purposes, including the Romeo & Juliet skeleton scene in the screenshot above. Have your own theories about just what's going on in Karazhan? Let us know!

  • Know Your Lore, Tinfoil Hat Edition: Timelines, timeways, and Karazhan

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What is time, in Warcraft? Is it a straightforward line, or a tapestry of events that can be changed or altered with a simple pluck of a thread? While the bronze dragonflight may be masters of the various pathways of time, we mortal players are most definitely not. We've been sent through the pathways of the Caverns of Time on more than one occasion, but always at the behest of the bronze flight, to complete the tasks they have set and keep the timelines pristine. But this mysterious maze of time wasn't left unexplored prior to our travels through Tanaris. Obviously the bronze dragonflight has been up to a great deal over the thousands of years that it has existed -- Nozdormu's long absence predated even our first journeys through the Caverns of Time. And for one player in the next expansion, time had absolutely nothing to do with the dragonflights, and much more to do with the mysterious home of his enigmatic master, Medivh. So how does it all weave together? More importantly, when is time travel not really time travel at all, as the developers seemed to be so insistent on saying at BlizzCon? Today's Know Your Lore is a Tinfoil Hat edition. The following contains a small amount of speculation on datamined material. These speculations are merely theories and shouldn't be taken as fact or official lore.

    Anne Stickney
    11.17.2013
  • Blood Pact: Karazhan and its abyssal depths of fun

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill . Karazhan: the most beloved of retro raids. Players may put on the rose-colored glasses when they talk of how limited raiding was back in the Vanilla days, but Karazhan is often talked of with fondness. Going back is a pleasure, not a painful memory. It's with good reason -- the place is built like a castle tower, going up and up forever, and it's full of memorable mobs and scenery. Karazhan also has some of the tier 4 Voidheart Raiment for warlocks, as well as a mount and now pets for everyone, so it's a weekly favorite of mine to visit.

    Megan O'Neill
    06.10.2013
  • Lil' Bad Wolf packs a big punch against Critters

    Real talk time: I've been feeling a bit agitated at the battle pet situation in patch 5.3. Naturally, I want to collect every new pet, but RNG is a cruel mistress. The new patch introduced an updated Raiding with Leashes achievement, which has players returning to the good old BC raids. BC was my favorite expansion, so I enjoy heading back to stomp all over Lady Vashj, especially. Which is good, because I've yet to see a pet drop from SSC. But I digress. Reader SpaceBard suggested a rundown of Lil' Bad Wolf, one of the ten new raid battle pets in 5.3. We live to serve. Farming Lil' Bad Wolf is plagued with RNG obstacles. First, the Red Riding Hood encounter must spawn during The Opera Event -- one of three possible outcomes -- and then, of course, the pet may or may not drop. This devilishly cute Humanoid's abilities are as follows: Slot 1 Claw or Counterstrike Slot 2 Mangle or Dodge Slot 3 Howl or Pounce

  • Solo the Chess Event with Tikari's Tricks of the Trade

    As an obsessive a big fan of battle pets, I was looking forward to everything patch 5.3 had to offer. Tons of battle pet changes, and the slew of new pets for the Raiding With Leashes II: Attunement Edition all had me especially excited. I zipped through The Eye and Serpentshrine Cavern hunting for the new pets, and emerged victorious with one. Huzzah! But on my way to Karazhan, I realized I'd need to solo the Chess Event to get to Prince Malchezaar, who also drops a pet. I wiped a few times, but things turned around once I read through an excellent Chess Event soloing guide from WoW blogger Tikari of Tikari's Tricks of the Trade. Keep in mind that even with a great plan, the Chess Event is still plagued with RNG issues. But knowing what to expect will hopefully keep your rage at bay. Tikari lays out a simple set of moves -- with diagrams -- and priorities to give your king the best chance of surviving, which is the main goal. The event was nerfed to increase the delay between enemy moves, but keep a few tips in mind. Move your king, and queen if you can, out of the fire immediately. Fire isn't a buff! Attack the enemy king with your queen, using the Rain of Fire/Poison Cloud ability. Be sure to target the enemy king with the queen's main attack. The Clerics seem to heal the enemy king more than I remember, but I kept them distracted with other pieces. Medivh doesn't cheat as quickly as he did before, so you'll have time for about four moves before he does so the first time around. Be sure to at least give your king, ideally your queen as well, space to move. I was able to win in the end by moving backward out of fire, drawing the enemy king into it. Good luck and be sure to check out Tikari's guide for all the details!

  • Breakfast Topic: Your greatest WoW save

    I no longer remember the exact boss or who was raiding with me, but I do clearly remember having a conversation with a friend while I was healing Karazhan. At the time, I was grumbling that I didn't think we had the right group composition to do an encounter successfully -- but it was only after the group's other healer died that my friend agreed. Of course it was then that I decided this wasn't going be a wipe -- something I hadn't thought was possible until just then. (Certainly no one was more surprised than I was when I pulled it off.) Whether raiding or not, we all have close calls in game -- that was only one of many I've had. But it was certainly memorable. So what about you, dear readers? Share your stories, your near-misses, your especially memorable almost-but-not-quite deaths.

  • Review of World of Warcraft: Dark Riders

    Before I even begin, I'm going to state the one thing that's been on my mind, and likely the mind of anyone else waiting for this particular title: It's about time. World of Warcraft: Dark Riders is the offshoot of the World of Warcraft comic series, specifically, the characters introduced in the 2009 special issue of the series written by Mike Costa. Yes, we have been waiting for this graphic novel for four years now. Was it worth the wait? Absolutely. Costa continues the tale started in that special issue and takes the reins of Dark Riders, skillfully weaving together one of those stories that isn't so much dependent on current game lore. In fact, it really doesn't address current game events at all. Instead, it takes the bold step of filling the gap between events that played out in WoW itself -- the disappearance of the Scythe of Elune from Duskwood and its sudden reappearance in Gilneas. And if that weren't enough, there's a wild trip through Karazhan and the questionable origin of the Dark Riders themselves, explained for the first time. But that's really just the tip of the iceberg here.

    Anne Stickney
    05.12.2013
  • Know Your Lore: Karazhan and why we went there

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter. The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped. But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

    Matthew Rossi
    05.08.2013
  • Phat Loot Phriday: Lil' Bad Wolf

    Lolegolas slapped a hand over his mouth to keep from laughing. Throgg failed to restrain the same urge but his mirth emerged as uncontrollable giggles. "What?" roared the Lil' Bad Wolf. "You dare mock me? Tremble before my mighty claws!" "You're just so cute!" Lolegolas responded. "Run away, little girl!" the diminuitive worgen pronounced. Its fierce claws would be frightening if it came up to anyone's knees. "Run away!" "Okay, I give up, Throgg," the blood elf said. "Where'd you get him?" "Karazhan," the orc responded. "It came with the Spiky Collar." "What are you naming it?" the blood elf asked. "Rose." "Of course," he responded. "Who's a lil' bad wolf? Who's a lil' bad wolf?" 'Little elf, don't taunt the miniature worgen." "Why?" Lolegolas asked. "Can it hurt me?" "No, it's just tacky." Item Note: The Lil' Bad Wolf is taught by the Spiky Collar which drops from the Big Bad Wolf in Karazhan, once patch 5.3 rolls out. Phat Loot Phriday brings you the scoop on some of the most ... interesting ... loot in the World of Warcraft, often viewed through the eyes of the stalwart Throgg and indelible Lolegolas. Suggest items you think we should feature by emailing mikeg@wowinsider.com.

    Michael Gray
    03.29.2013
  • The 15 nastiest trash clears of WoW

    I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW. Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

    Allison Robert
    03.26.2013
  • WoW Archivist: The keys to content

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Keys in WoW have come in many forms. Some hang around our neck. Some hide in belts. Others open aircraft hangars or other, very special places. Some let us pretend to be rogues. Some never made it to the live game. Some we eat or play with. Some help us get the mail or reach new heights. We find some in unexpected places. A few are just trash. This column is not about those keys. This is about the keys that used to be a Big Deal. The keys that people went to extraordinary lengths to obtain. The keys that put you on everyone's friends list. The keys to content. Literal gates Today, content is rarely locked. Players take it for granted that when a new dungeon or raid goes live, they will have immediate access. For the first half of WoW's history, however, this was not the case at all. Vanilla WoW locked away virtually all of its end-game content. Raids required attunement, which means that every single person in your raid had to complete a certain quest line. Keys worked differently. Content that required a key wasn't gated according to some arbitrary release schedule, such as the Heart of Fear -- but by actual gates.

    Scott Andrews
    12.07.2012
  • Breakfast Topic: What characterizes WoW's best raids?

    People disagree a lot as to what WoW's best raids have been, not least because it's tough to evaluate how "good" a raid was until after some time has passed. For example, an MMO Champion forum poll a few months ago selected Icecrown Citadel as the game's best "final raid," and yet, I remember lots of players complaining that it hadn't been anywhere near as good as Black Temple a the time. You also have to wonder about the extent to which accessibility plays a role. Most people who saw Sunwell at level 70 loved it, but that wasn't a lot of people. Anyway, three of the most frequently cited "best raids" of WoW are Karazhan, Black Temple, and Ulduar. I thought it might be worthwhile to ask -- what made them so good? Iconic drops or rewards Many of the drops from these places are instantly recognizable. Everybody wanted the "squid staff" off Illhoof and the Nightbane shield, and you can't swing a dead cat in trade chat without hitting another Black Temple transmog run. Even Ulduar, in the age of gear consolidation, had memorable drops. Atmosphere Karazhan was essentially an overgrown haunted house. Black Temple was a fortress full of Broken that would be hostile until you set Akama's soul free, with the brooding Illidan perched on top. Ulduar was an exceptionally beautiful fortress concealing its true purpose as a prison. At least one unexpected encounter You couldn't beat Kara without besting Medivh's ghost at chess, Illidan was one of WoW's most inventive fights, and, as nightmarishly difficult as it was, I still cherish my guild's first Yogg-0 kill. What made something WoW's "best raid" for you? What mechanics or features would you most like to see repeated in a future raid?

    Allison Robert
    09.05.2012
  • World of Warcraft: Dark Riders now available for preorder

    Once upon a time, there was a Warcraft comic series. It ended in 2009 with a special issue that featured an entirely new cast of characters, both Alliance and Horde. The premise was that the series would continue on with two individual comics, one Alliance-themed, and one Horde. This shifted over the years into two graphic novels -- World of Warcraft: Blood Sworn for the Horde and World of Warcraft: Dark Riders for the Alliance. While we've heard nothing more about Blood Sworn other than it's in development, Blizzplanet has some new news for those waiting eagerly for Dark Riders. You can now preorder Dark Riders on Amazon.com for $21.04, and it has a release date set for May 7, 2013. This 144-page hardcover graphic novel from DC Comics features an all-new story by Michael Costa, better known for his work on Transformers, and artwork by the talented Neil Googe. Dark Riders revolves around the story of the Scythe of Elune and, more importantly, the mysterious Dark Riders of Deadwind Pass, who have been mentioned more than once in quests but never really delved into. The title characters for the book are not your usual Warcraft heroes. They're adventurers like us -- ordinary Azeroth folk who have been plunged into extraordinary situations. It's been a long time coming, but I'm looking forward to finally having this one in my hands.

    Anne Stickney
    08.17.2012