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Dress like Steve Jobs for Halloween with iWear
The guys at Scoopertino have the exclusive details on Apple's "next big product launch." According to them, "Apple is making a multimillion-dollar bet" that you'll want it, too. Apple is set to release their first ever clothing line, dubbed "iWear," which lets you dress exactly like Steve Jobs. The iWear line will consist of a mock black turtleneck, jeans, gray New Balance 991 sneakers, and a pair of non-prescription Steve Jobs-style glasses. Apple will push the new iWear clothing line with the ad campaign slogan: "Be Like Steve." If you haven't realized by now (and I hope you have), this is just another joke from Scoopertino, a Mac satire news site. Click on over to their site to read the whole article; they've got some great "quotes" from Apple's PR people and have really outdone themselves with iWear mock-ups (including a really funny tag with care instructions for your iWear jeans). And fret not: just because iWear isn't real, it doesn't mean you still can't dress like Steve for Halloween.
Michael Grothaus10.28.2010Vuzix Wrap 310 video eyewear ships out to virtual big-screen lovers
Vuzix's $249.95 Wrap 310 is probably the least hideous / heinous of the video eyewear options on the market today, and while it's still take a few bottles of Jack to get us to rock these with a smile, those who are just high on life can now make a set their own. In case you're forgotten, these things provide a virtual 55-inch screen in front of your eyes, and there's support for iPod / iPhone connections as well as basic sources such as DVD players and the like. And hey, there's also the possibility that these could be used in augmented reality applications in the future, so feel free to considering this some sort of futuristic investment. Just like those Y2K preparedness tapes you bought in '99.
Darren Murph10.25.2009New cable brings iPhone, 3D support to Vuzix eyewear
We know your pain, Vuzix users. You hop on the subway just trying to enjoy a little in-your-face action before the workday begins, and within minutes the accusations and stereotypes start flying. "Look, it's Geordi La Forge!" "LeVar Burton, what's good?!" "Can I try my Zune on that?" Depressing, really. Unfortunately for you, Vuzix's latest cable will not make any of that any more sufferable, though it will enable you to use your existing eyewear with Apple's iPhone and enjoy the spoils of side-by-side, interlaced and anaglyph 3D content. Said cable will be bundled in with the company's iWear AV230XL, though existing customers will definitely want to snag the standalone version for $39.95. The full release is after the break.
Darren Murph04.02.2009Vuzix's $249.95 iWear AV310 Widescreen eyewear now shipping globally
It's taken awhile for Vuzix's iWear AV310 Widescreen to escape the show floor and begin shipping en masse, but those looking for a little on-the-go video can finally strap a set on after handing over $249.95. Reportedly, these things throw up a virtual 52-foot screen viewed from 9-feet (we take it that means "big"), and there's independent +2 to -5 diopter focus levels on each side in order to keep things from blurring out on you. You can also expect upwards of five hours from a single AA battery, and given the adjustable, hypoallergenic nose piece and the "comfort fit" earbuds, we'd say you just might be able to survive 5.5 (give or take) straight episodes of 24. If you're curious as to where to find a pair, head to Brookstone, SkyMall, MicroCenter, Hammacher Schlemmer or Vuzix.com. Full release is after the break.%Gallery-45372%
Darren Murph02.20.2009Vuzix rolls out 'first' widescreen HMD
Although the iWear AV310 Widescreen from Vuzix isn't the first 3D HMD we've come across, or the largest virtual display (likened to a 52" screen viewed from 9-feet), it's the first 16:9 widescreen version to hit the market. Equipped for use with both NTSC and PAL, this unit will run you about $250 and has a mysterious "video" input for use with a wide range of devices, though there's currently nothing to say what style of connector can be used or what resolution it runs at. Oh well... we're still waiting on a headtracking version anyway.Update: As a commenter pointed out, this likely isn't the first "widescreen" HMD, though the company is claiming it's the first 16:9 model.[Thanks, Greg]
Stephanie Patterson09.17.2008Vuzix iWear AV920-C further isolates multi-player gamers
Vuzix, once known as Icuiti, is back with a modified video eyewear design for gamers which they claim is a world's first. The AV902-C starts with their AV902 headset's twin 640 x 480 LCDs. They then add the ability to segment multi-player displays so that the person wearing the AV902-C only sees their half (2-player) or quadrant (in 4-player) of the screen presented as a 62-inch virtual display. Up to four of the AV902-C's can be daisy chained together for distraction-free (and cheat-free) gaming. Available February for an undisclosed price.[Via Gizmag]
Thomas Ricker01.17.2008Wear your iPod with iWear
The iWear allows you to attach your iPod nano to your clothes. Instead of shoving the iPod away into a holster or arm-band, you transform it into a worn work of art. Assuming, that is, high-creepiness values for "work of art". I mean is it me or does this guy look like he's been taken over by his iPod and that it's the iPod, not the guy, in charge? You can almost hear him saying "I am an iPod minion" in a strange robotic voice as he staggers forward to take over the world and attack the forces of Vista.
Erica Sadun05.07.2007Eyes-on impression: Icuiti iWear
Roaming around the North hall expo floor, we stopped by Icuiti to check out their iWear 3D goggles. Although Marketing Rep Adam Travers explained that their primary audience was not necessarily gamers, for demonstration purposes they were running the headset with Unreal Tournament 2004. (For clarification purposes, Travers explained their audience would also be business people conducting and attending interviews in a virtual environment akin to Second Life.)There were two models at the floor: the AV920 and the more premium VR920, which is being touted as the "first interactive Video Eyewear for gamers." The difference between the two models was $50 (as quoted by Travers, at least), a microphone and an accelerometer for motion tracking. The 3D portion when playing UT 2004 worked on multi-floored rooms where you could see all the floors, though the impact does not compensate for the price. Wearing the headset was surprisingly comfortable. When we added our glasses to the mix, the headset dropped a bit but still managed to work decently. At all times we could divert our eyes downward and clearly view the keyboard and mouse.
Ross Miller03.08.2007