farming

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  • Flameseeker Chronicles: Who watches Guild Wars 2's watchknights?

    A few weeks ago, I covered a few possibilities for the direction of the Guild Wars 2 patch that was known at the time as The Queen's Speech, now revealed to actually be Clockwork Chaos. The majority of it didn't pan out, which is to be expected when engaging in wild mass guessing; I'll be a little disappointed if ArenaNet has really decided to retcon the hints it previously set up around the Great Collapse, but we know that the Crown Pavilion Arena will probably be revisited at some point and there's always a chance for things to go wrong in lots of different ways. The plus side is that Scarlet Briar is exactly the kind of villain GW2 has been hurting for, and her presence on the playing field is opening up all kinds of potential directions for the plot. Behind the cut are spoilers for this chapter of the living story as well as Scott McGough's short story What Scarlet Saw. Join me in the depths of hopeless nerditude and let's discuss the new lore elements this release has introduced!

    Anatoli Ingram
    08.27.2013
  • Flameseeker Chronicles: Guild Wars 2 election postmortem

    We were young. We were trusting. We didn't understand the power we wielded. When the voting booths closed and the last ballots were cast, a dark portal yawned wide in Lion's Arch, unleashing the terrible titan version of candidate Ellen Kiel upon the unsuspecting Guild Wars 2 playerbase. ArenaNet didn't see fit to warn us of the true consequences of the Cutthroat Politics update, but at least we can take some comfort in the fact that Evon Gnashblade didn't win the election. He's got claws. And really pointy teeth. Fortunately, the citizens of Tyria have been distracted from their inevitable doom by the current Queen's Jubilee patch, which is showering us with loot in the manner of a quenching summer rain. I'm the kind of person who will happily farm for multiple hours if given the opportunity, but I'm going to try to drag my hollow eyes from the slaughter long enough to talk about how the previous living story chapter was a great experiment in evolving the world of GW2 -- and how it didn't quite hit the mark.

    Anatoli Ingram
    08.13.2013
  • EVE Evolved: Strategic resources for everyone!

    The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued with overhauls of several aging PvP systems. Even Odyssey contained mostly small features and revamps, its biggest gameplay features being a new hacking minigame and a streamlined scanning interface. It's been several years since EVE has received a truly massive and game-changing feature like wormholes or a sovereignty revamp, but that may all be about to change! CCP recently announced its intention to start reaching for big ideas again, but this time set over a more realistic timeframe. If everything goes according to plan, the next five years could see the introduction of player-built stargates and true deep space colonisation. I wrote about the potential of this concept last week and looked at some of the big features we'd need to make it a reality, but I didn't really delve into my personal favourite idea for a potential future expansion: New strategic resources and player-created deadspace complexes. In this week's EVE Evolved, I look at how strategic resources could be used to get even individual players invested in something worth fighting for, and how player-created deadspace dungeons could be a great way to introduce them.

    Brendan Drain
    08.04.2013
  • A Mystical Land changes name to Villagers & Heroes, adds content

    Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game." The name change isn't the only change, either, as gameplay has been upgraded by the addition of player-created custom gear, new realms to explore, and new epic bosses. Animal ranching is a thing now, too, so you can raise sheep, chicken, and pigs alongside those crops in your backyard. Additional improvements are planned for future updates, and Villagers & Heroes is also seeking your approval on Steam's Greenlight service. [Source: Neonga press release]

    Jef Reahard
    05.15.2013
  • The Queue: Music is distracting

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Sarah Pine (@ilaniel) will be your host today. Thanks to tumblr for introducing me to the Armenian pop singer Sirusho. I can't get this song out of my head, despite not understanding a word of it. This video in particular has been praised for featuring some wonderful Armenian design, and it's easy to see why! Ron2 asked: What's your favorite class and/or race for a gathering alt? Horde or Alliance, Mining, Herbing, and/or Skinning, I leave that up to you.

    Sarah Pine
    05.08.2013
  • Why head to the Isle of Giants?

    Patch 5.2 introduced the Isle of Thunder, but it also introduced some other things to explore. One of these things has some players absolutely mystified -- the Isle of Giants. Located in the northernmost reaches of Kun Lai, the island is home to a never ending stream of giant dinosaurs and the Zandalari Dinomancers that seek to capture them for their own purposes. Why are the Zandalari so concerned with getting dinosaurs? Well, if you've wandered around on the Isle of Thunder or stepped into the Throne of Thunder, you'll see that the Zandalari are pretty keen on enslaving the dinosaurs and using them as mounts, pets, and even raid bosses. The bigger question on the mind of a lot of players, however, is why we should be concerned with the Isle of Giants at all. With no quests, no portals, no lead-ins and no clear defined purpose besides the world raid boss Oondasta, why would we want to spend any extended amount of time on the island at all?

    Anne Stickney
    03.08.2013
  • Rovio releasing a game based on The Croods movie

    Rovio has announced another game, and it's yet another surprising title from the Finish developer of Angry Birds. Rovio's first non-Angry Birds game was Amazing Alex (which was a rebranding of another developer's game), its second was the spinoff Bad Piggies, and now they're making: The Croods, a licensed title from the upcoming Dreamworks film. As you can see from the official gameplay trailer, it looks like a Farmville-style townbuilding title, though of course everything is styled after the movie (with some fun Rovio touches in the nonsensical language and a really elegant hand-drawn style). It looks like players will be able to catch pets, grow crops, and develop their own little Croods homestead, similar to a lot of other freemium management games. Rovio continues to make really interesting choices in its game development -- the company has definitely exploited the Angry Birds brand as far as it could go and then some, and Amazing Alex, while definitely not a failure, wasn't nearly as big a success as the birds and the pigs. Rovio's teamed up with a movie studio before (Twentieth Century Fox) in making Angry Birds Rio, so it's not uncommon for them to be talking to a movie studio like Dreamworks. It's worth noting, too, that while most of Rovio's big titles have been physics puzzlers, The Croods looks to be very different. We'll keep an eye out for the game on the App Store. It certainly seems like a strange next choice for Rovio to make, but given the vast success of Angry Birds, I think the company can afford to experiment a little more. Update: A previous version of this post stated Dreamworks had made the movie Rio, but that movie was produced by Twentieth Century Fox instead. The error's been fixed.

    Mike Schramm
    03.07.2013
  • Diablo III plans itemization changes

    Because Diablo III is such a loot-centric game, players pay attention when the developers start talking about making significant itemization changes in the upcoming months. The first part of Blizzard's future itemization philosophy is to more strongly equate rarity with power. Legendary items will drop less frequently and become a lot more powerful, and there will be a greater amount of diversity across the board. "It will take time, but our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire," game designer Travis Day writes. Other changes include reducing the drop rate on rares, making gold sinks more exciting, and giving players better reasons to farm mobs instead of merely camping out at the auction house.

    Justin Olivetti
    03.05.2013
  • XL releases offline farm monitor for ArcheAge

    So farming is kind of a thing in ArcheAge. According to a recent review of the game's Korean client, it's also a thing that requires a certain amount of in-game maintenance, lest your crops wither away and your cute little cows and chickens die of starvation. Management minigames tend to give time-poor players a severe case of eyetwitch, though, so XLGAMES has released a new tool designed to help gamers keep track of their farm and its furry denizens. The system is basically a monitor designed to alert you (through either a web or mobile app) that your assets need attention. MMO Culture reports that there are currently no options to harvest your crops or feed your livestock outside of actually connecting to the game server.

    Jef Reahard
    02.27.2013
  • Dead Space 3 resource farming glitch won't be patched, is intentional

    A recently-discovered glitch in Dead Space 3 that allows players to farm infinite resources for item crafting isn't a glitch after all, according to EA's statement to GameFront. The method for obtaining said resources, skirting the game's microtransaction system, won't be patched out, either."The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We've deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game," EA rep Jino Talens said.The microtransaction model, which allows players to skip the resource-gathering at a cost, is still an option for players. "For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3)," Talens added. With the farming glitch going unchecked, it's more likely that Dead Space 3 players will spend that money on cheap burritos.

    Mike Suszek
    02.09.2013
  • Dead Space 3 glitch allows infinite resource farming

    Dead Space 3's inclusion of campaign microtransactions incited a negative gut reaction from some potential players, and if we can count on one thing in life, it's people finding ways around things that make them uncomfortable. A glitch in Dead Space 3 allows players to infinitely farm random items from one room near the end of chapter eight, as discovered and recorded by Game Front.Dead Space 3 allows players to purchase materials for crafting weapons, in both single-player and co-op modes, alongside the standard scavenging and lucky find methods. For the record completed the game without using a single microtransaction, and we still found the experience enjoyable (in a terrifying kind of way).

    Jessica Conditt
    02.06.2013
  • Patch 5.2 PTR: How to get your hands on Sunsong Ranch

    When we last visited Sunsong Ranch in patch 5.2, it was to news of several improvements of the farming content. This included some changes to the Master Plow, some changes to the way seeds were planted, and to top it all off, the option to purchase your farm and make it your very own. This meant that the farm would turn into a rest point and an area where one could immediately log out of the game -- something that players had been requesting ever since they began helping Yoon and planting their own crops on his farm. While we knew that the option would eventually be added, it was not available with patch 5.2's first iteration on the PTR. So we had no news on how much it would cost, what kind of reputation you would need to have, or what exactly would happen to Farmer Yoon after you purchased his property. The latest build to hit the PTR has now unlocked the feature, and players can now test out the content to their heart's content. But uh ... you can't purchase the farm.

    Anne Stickney
    02.06.2013
  • Patch 5.2 Prep: Get ahead of the game

    Patch 5.2 will bring new dailies, new factions, another raid, and a kitchen sink. It's pretty much a super patch. With so many additions, you may start to feel overwhelmed at the thought of class changes on top of new grinds -- and you know, pets and stuff. Never fear, we're here to help you prepare! Before we get too deep into this, remember that everything we've learned about patch 5.2 is from the PTR. Things can change! Farm (or buy) Ghost Iron. Both blacksmithing and engineering will see new unique crafting materials similar to the scribe's Scroll of Wisdom -- Lightning Steel Ingot and Stabilized Lightning Source, respectively. Both require 10 Ghost Iron bars, so snag some Ghost Iron now, and use some of it to transmute into Living Steel. Many new crafted items will require it. Get ahead in your Wrathion quests. In 5.2, Wrathion will ask for 40 Trillium Bars in a quest on the way to the legendary meta gems, so start gathering the ore now to get a head start. Get your Tillers rep to Exalted and unlock all plots. Although farming may not be appealing to everyone, Tillers rep is one of the easiest to max out. At Exalted, we'll be able to use work orders to gain rep in patch 5.2.

  • Patch 5.2: Work orders allow reputation gain through your farm

    Work orders are in in the patch 5.2 PTR, allowing players to gain reputation with other factions by farming. You can see Matticus' character here being offered several work orders from other factions. Wowhead has datamined many of the quests, indicating that, for now at least, they are available purely for factions added in patch 5.0.4 and patch 5.1. It's no great surprise that the new factions aren't included in these work orders, to be able to earn reputation for the new factions by farming would be rather strange when they have only just appeared. There doesn't, at present, appear to be any prior reputation requirement to get these work order quests, but you do have to have bought your farm in order to receive the work orders, so a considerable dose of Tillers work is required. Edit: A blue post has clarified that you no longer have to buy the farm to receive and complete work orders, but you will need to be exalted with the Tillers and have all plots unlocked. Once you've bought the farm You'll need to farm specific vegetables for specific factions, so, for example, the Golden Lotus want White Turnips. There's two quests for each faction, so continuing to look at the Golden Lotus, the first quest is to plant 8 White Turnip Seeds, and the second is to harvest 8 Ripe White Turnips, resulting in 40 White Turnips. Only the second part of the quest awards reputation, 300 at the moment, but both currently award 236,000 XP. The general consensus seems to be that any way to gain reputation is a bonus, but these don't seem particularly fast. Do they strike a good balance? Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

    Olivia Grace
    01.25.2013
  • Fallen Earth devs explain how schedules are made

    As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of the list comes the schedule to bring these ideas to reality. Schedules are almost impossible to stick to 100%, however. Issues and limitations pop up, requiring the team to be flexible. "This is actually where the strength of the team comes into play," Napalm posted. "They're very adaptable and adept at changing direction or coming up with 11th hour solutions. And despite the best laid designs there are ALWAYS 11th hour solutions." The state of the game does mention that the team is cleaning up some bugs relating to farming and has hopes that the new system will be more integrated in the future. There's also a sneak-peek at the sector 3 coresuit, which is currently being modeled.

    Justin Olivetti
    01.16.2013
  • What you should plant on your Tiller's farm

    This hit my inbox the other day: What's the most profitable thing to plant in a farm? I'd assume in most cases people plant for their profession or whatever raw material sells for the most. I, however, am a chronic alt-oholic and have every profession maxed and available to me. I don't raid and can't stand dailies, so I only have patterns available that are vendor trained, bought with spirits of harmony, or learned off a cooldown. So what's the start and end of the equation? -Matt So what is the most profitable thing to plant on your farm? Matt assumes correctly that the majority of people simply plant what they can use to avoid having to buy off the Auction House. There is plenty of opportunity to improve this, though! Generally, the least profitable thing to farm is vegetables. This is only true because everyone else already farms them, and they're all you can farm until you get farther into the Tillers reputation grind. The reputation seeds for leather, ore, cloth, or enchanting mats are generally lower yield than simply getting Harmonies and trading those for what you need, and that's generally less than you'd get by planting Enigma Seeds, selling everything you get, and using that gold to buy leather, ore, cloth, or enchanting mats. In short, the most profitable thing to plant is usually Songbell Seeds or Enigma Seeds. Songbell Seeds Songbell Seeds provide you with Motes of Harmony, which provide Spirits of Harmony. If you have a profession that requires these to make items valuable to other players or allows you to use them to skip daily cooldowns, then you can figure out exactly how much one of them is worth and do the math.

    Basil Berntsen
    01.13.2013
  • Big changes coming to Sunsong Ranch in 5.2

    There's been plenty of talk over the last couple of months about Sunsong Ranch, the farm that players can adopt and use to grow various crops of their own. A lot of that talk revolved around whether or not Sunsong Ranch was the first step towards player housing, a feature that a lot of players have been wistfully wishing for since the days of vanilla. Earlier this month, we asked Cory Stockton and Dave Kosak if this was indeed the case, and the response was that while the ranch could be interpreted that way, player housing wasn't something intended for the future. However, both Stockton and Kosak were excited with how well the farming feature had been received, and with how well it integrated with other features in the game. As a new feature, the farm works seamlessly with other professions in the game. Being able to grow your own resources has been a tremendous boon for players, but the question still remained -- how could the farming feature be improved even further? Well ... how about as an additional means to gather reputation?

    Anne Stickney
    12.27.2012
  • Potatoman Seeks the Troof in the fields of a live-action farming trailer

    Potatoman Seeks the Troof isn't a live-action agriculture roleplaying game as its trailer would lead us to believe (unfortunately), but it does look intriguing in its own right (fortunately). Potatoman comes from indie developer Pixeljam, and it's available for PC and Mac now, solo for $3, or in a variety of fresh Pixeljam bundles, spanning the Trilogy, Octology and Holiday Bonus.The Trilogy costs $5 and includes Potatoman, Planeteri and the Bitku beta. The Octology doesn't include any squid-like sea creatures, but it does have all three games in the Trilogy, along with Snowball, Marathon of Doom, the Potatoman soundtrack, Pixeljams Volume 1 album and Dino Run SE. For $15, grab the Holiday Bonus, which includes all of the above goodies, along with the Dino Run text adventure and Beezlebuds alpha.The above cinematic trailer for Potatoman Seeks the Troof, however, is completely free.

    Jessica Conditt
    12.26.2012
  • Fallen Earth farming to go live tomorrow

    Tomorrow's update 2.6 for Fallen Earth will bring the long-awaited farming feature to the post-apocalyptic MMO after enjoying a few weeks on the game's public test server. As stated in a previous exclusive on Massively, these farms will allow players to create 3-, 6-, and 9-plot farms with crops you can grow, livestock you can raise, and western-themed gear you can wear. Rare and valuable materials can be harvested from these farms and the higher-end farm houses even have space for indoor seating, vaults, and more. If you'd like to see these farms in action, be sure to watch my livestream this Thursday at 8:00 p.m. EST where I'll show off the farm buildings and give my impressions on how it all works. [Source: GamersFirst press release]%Gallery-48606%

    Shawn Schuster
    12.18.2012
  • Breakfast Topic: Which Mists instance do you most enjoy replaying?

    This morning's Breakfast Topic isn't as a simple as "Which new instance is your favorite dungeon?" We're pouring another cup of coffee because we want to hear which instance you most enjoy repeating, even if it's not your most favorite of the expansion -- because even the joy of an instance that utterly captivated you the first time through may dim after repeated assaults. As time goes on, which 5-man or scenario are you most open to (or even look forward to) running again and again? Disclaimer: The author of this post may or may not be known for making farming pacts with guildmates ("I'll reset and re-run this instance with you until raid time every evening until you get your drop if you'll do the same for me once we get yours!") and is therefore disqualified from making rational judgments on reasonable replay value for any instance. But surely there's more to replaying dungeons than grinding out points and shinies and rep, so let's turn our thinking away from loot for a moment. Don't use where your loot drops as a consideration. Which Mists dungeon or scenario are you most pleased to see pop up on your loading screen? What's the attraction? Is it the scenery, the encounter design, the story, or something else that keeps you coming back for more?

    Lisa Poisso
    11.19.2012