Playing 'Rez' on PlayStation VR made me fall in love again
When VR works, it works.
I haven't been able to find someone at Engadget who doesn't enjoy Rez. (Although now that I've written that I'm sure I will.) And if anyone does dislike it, they should play it in VR, because they're wrong and they need to be corrected. Yes, Rez Infinite, in high resolution, 60 frames-per-second loveliness, comes to the PS4 with PSVR compatibility and it cranks the already addictively immersive experience up a notch. I played it yesterday, and this is definitely what I'll be playing on my PlayStation VR come October.
The game is a well-established critical hit, originally released on the Dreamcast a whole 15 years ago, that's been retooled and tailored to VR. But the interesting part is that it already feels made for VR: Anachronistic "hacking the mainframe" concept, "immersive experience" back-of-the-game-box sales pitch. The music! The addiction! Oh no, not again!
Your targeting reticule (gameplay summary: you shoot down pretty much anything that moves) is in the center of your vision, so you can look at what you want to shoot, tap or hold the 'X' button, and it (usually) goes down. This, coupled with the simple game mechanics (like the lack of movement controls), make it the most accessible launch game I've played on PSVR. No motion sickness, no confusing controls. You sit down, strap in and play Rez. And chill.
I bopped my head as I (effortlessly!) cleared the demo level. Some people stared, while others recorded awkward gifs -- but I didn't care. I can't wait to play the whole game all over again. And if you've never played it, well there is (probably) no better way to play it.