Drive through this Project Cars trailer
Bandai Namco offered a new trailer for Project Cars today, the upcoming racing game from World of Speed and Need for Speed: Shift developer Slightly Mad Studios. In development for PC, Xbox One, PS4 and Wii U, the game features both competitive and asynchronous online multiplayer as well as a "freeform career mode" in which players sign endorsements and complete historical challenges. It also supports Oculus Rift, the nVidia Shield and Sony's Project Morpheus on PC and PS4, respectively.
Project Cars was delayed in October to March 2015 following a number of changes to the game's destined platform choices. Its Wii U version was revealed in January 2012, then Project Cars' Xbox 360 and PS3 versions were scrapped in November 2013. The PC, PS4 and Xbox One versions of the game are confirmed to launch on March 17 in North America and March 20 in Europe and Australasian regions, with the Wii U game set to arrive sometime this year.
[Image: Bandai Namco]
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With the New Year well and truly underway, 2015 is the year that Project CARS delivers the next-gen racing experience that gamers have been desperate for.
With over 80,000 players being involved since October 2011, in March racing fans will finally get their hands on the most technically-advanced, beautiful, intense and authentic racing game on the planet that's been tested, guided, and approved every step of the way by both gamers and real-life pro drivers alike.
Featuring:
• A huge variety of motorsports and reflected car culture with relevant rules and formats
• The largest track roster of any recent racing game
• A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
• Competitive online with features such as 'join in progress' and invite-only sessions
• Fully-dynamic weather and time of day
• Race weekends including warmup sessions, practices, qualifying, and two-race format
• Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
• Deep tuning setup creation
• Asynchronous play via the Driver Network - Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
• Save and share your proudest moments with photos and replays
• Player tailoring and accessibility features - dial the game to your own particular skill and comfort level
• Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
• Support for over 40 different wheels and peripherals
• Second screen support via apps created by the community through the Project CARS API
But enough talk, see for yourself why both critics and gamers alike are excited for Project CARS with our new trailer!