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The 25 best Nintendo Switch games in 2024
A guide on the best Switch games to play, from A to Z trigger.
The now venerable Nintendo Switch turned things around for the games company. Before the hybrid console appeared, the Wii U was languishing well in third place in the console wars and, after considerable pressure, the company was making its first steps into mobile gaming with Miitomo and Super Mario Run. Seven years on, Nintendo continues to sell millions of Switch units each year, with tweaks on the hardware formula introducing handheld-only models like the Switch Lite and a premium Switch with an OLED screen.
With an ever-growing game library of in-house games (Zelda, Mario, Kirby and more) and uncharacteristically strong third-party support, the console hits the sweet spot between casual and die-hard gamers. Over the years, the console has curated an incredibly strong collection of indie games, too. Whether you’ve had your Nintendo Switch for many years or you just bought one, there are plenty of great titles to try for the first time. We’ve collected our favorite Nintendo Switch games here, in a list we’re constantly reevaluating. And don’t worry if you have a Switch Lite — every game on the list is fully supported by all Switch models.
I can recommend Cocoon to anyone that plays video games, and plenty who don’t. Cocoon is the debut game from Geometric Interactive, a studio founded by former Playdead employees Jeppe Carlsen and Jakob Schmid.
You play as a beetle, navigating a strange land filled with (and contained within) orbs. The controls are incredibly simple: Move with an analog stick and interact with a single button. The complexity comes from the environment, the narrative from exploration. It’s reminiscent of Tunic or Hyper Light Drifter in its lack of dialogue and tutorials. The orbs, carried on the beetle’s little back, are central to gameplay, unlocking specific abilities and allowing players to jump into different worlds at will.
The game introduces just a handful of mechanics, and each of those are matched and remixed in truly creative ways. I appreciate a game being as long as its developer wants it to be, but the bones here are so good, so satisfying, that I can’t help feeling it can hold up to more orbs, more puzzles. That said, the seven hours I spent with Cocoon are among the most memorable of this decade, and I’ll definitely be returning to it in a couple of years, once my brain has purged all of the answers to its puzzles. — Aaron Souppouris, Executive Editor
Kirby and the Forgotten Land brings Nintendo’s lovable pink blob into 3D. Its structure is far less open and fluid than Super Mario Odyssey, but the game is similarly playful in spirit. The big hook is “mouthful mode,” wherein Kirby swallows and assumes the form of certain objects to get through specific stages. Apart from simply being amusing – enjoy “Coaster-Mouth Kirby” or “Bolted-Storage-Mouth Kirby” – the way this repurposes ordinary materials and presents new sensations is delightful. “Pipe Mouth Kirby” turns a pipe in a rolling cylinder of destruction, “Water-Balloon Mouth Kirby” turns you into a giant wobbly mass, and so on. While it starts recycling by the end, most of the game parades through new ideas in that classic Nintendo way. Though the story isn’t Pulitzer stuff, its ending is wonderfully absurd. And like most Kirby games, it’s breezy enough for folks of all skill levels but not a total cakewalk on the default difficulty. — Jeff Dunn, Senior Reporter
The Legend of Zelda: Breath Of The Wild signals the biggest shift in the series since the Nintendo 64's Ocarina of Time, and it might well be one of the best games of the past decade. It pulls the long-running series into modern gaming, with a perfectly pitched difficulty curve and an incredible open world to play with. There's crafting, weapons that degrade, almost too much to collect and do and a gentle story hidden away for players to discover for themselves. Even without the entertaining DLC add-ons, there's simply so much to do here and challenges for every level of gamer.
The Legend of Zelda: Breath of the Wild was a wild reinvention for one of Nintendo’s most revered franchises, and it didn’t take long for the company to announce it had a direct sequel in the works. The end result is Tears of the Kingdom, a game that remixes BotW in some completely unexpected ways. You’re still exploring Hyrule and can travel to almost any point you can see, and there are still dozens of small shrines to clear and bigger quests you can tackle in any order you like.
But there’s also a vast underworld as well as a mysterious sky world full of islands to explore, and these new locales provide fresh challenges and dangers distinct from what you find in Hyrule proper. And Link has several new skills to give him the upper hand, including, well, Ultrahand. This lets you grab almost anything and stick it to other objects, letting you build all manner of contraptions, both practical and absurd. Ultrahand opens up a huge variety of solutions to every puzzle you come across in the game, and the moment when you find the right solution to what’s impeding you is even more satisfying than it is in past Zelda games. Tears of the Kingdom simply takes just about everything that was great about Breath of the Wild and ratchets it up to the next level. — Nathan Ingraham, Deputy Editor
Like all good games, Neon White is simple to learn, and difficult to master. The basic ask is that you vanquish every demon from a level and head to a finish marker. It plays like a fast-paced first-person shooter, with the complexity coming from your weapons, which are cards that can either fire or be spent for a special movement or attack ability. The real challenge comes from the scoring system, which grades you based on the time you took to complete a level.
There are just shy of 100 levels, all begging to be learned, repeated and perfected. Despite its first-person shooter visuals, it plays out more like a cross between Trackmania and a platformer. You'll quickly turn that bronze medal into a gold, and then an "ace" that is supposedly your ultimate target. Then you'll see the online leaderboards and realize you've left some seconds on the table. Then you'll randomly achieve the secret red medal on a level, say "oh no" and realize that there's a hidden tier of perfection for you to attain. – A.S.
Animal Crossing: New Horizons is the best game in the series yet. It streamlines many of the clunky aspects from earlier games and gives players plenty of motivation to keep shaping their island community. As you'd expect, it also looks better than any previous entry, giving you even more motivation to fill up your virtual home and closet. The sound design reaches ASMR levels of brain-tingling comfort, and the entire experience offers an incredibly soothing escape from reality when you need it most.
Aside from three-dimensional adventures (and an Odyssey), how do you reinvent a decades-old side-scrolling platformer yet again? Something like psychedelics, it seems. Super Mario Bros. Wonder proves, once again, that no one delivers a platformer quite like Nintendo. With vibrant backgrounds, enemies and characters, it has a level of fluidity and polish that’s practically unmatched by rival titles.
The new wrinkle in Wonder is the Wonder Seeds and Flowers. Like stars in previous Mario games, the former is collectible, picked up either at the end of a level or hidden away somewhere. Then, there’s the Wonder Flower: find one of these and things get weird. Mario might transform into an elephant, the entire level might change or… other things might happen that I don’t want to spoil for those yet to play. Plus, there’s always local and online multiplayer modes as well (including couch co-op) for you to explore with your buddy sitting right next to you. It’s one of the better implementations, with several gameplay features to help newcomers and younger players make it to the end of trickier levels. — Mat Smith, UK Bureau Chief
Super Mario Odyssey might not represent the major change that Breath of the Wild was for the Zelda series, but it’s a great Mario game that's been refined across the last two decades. Yes, we got some important modern improvements, like maps and fast travel, and the power-stealing Cappy is a truly fun addition to Mario's usual tricks. But that core joy of Mario, figuring out the puzzles, racing to collect items and exploring landmarks, is here in abundance.
This is the ultimate distillation of Nintendo's multiplayer fighting game. The series' debut on Switch brings even more characters from beyond Nintendo's stable. If you're sick of Mario, Pikachu and Metroid's Samus, perhaps Final Fantasy VII's Cloud, Solid Snake or Bayonetta will be your new go-to character. There are about 80 characters to test out here (although 10 of them are locked behind DLC).
Super Smash Bros. Ultimate features a divisive new single-player mode where you augment characters with stickers, battling through special conditions to unlock more characters and, yes, more stickers. At its core, Smash Bros. games combine fast-paced, chaotic fights with an incredibly beginner-friendly learning curve. Yes, some items are confusing or overpowered, but your special moves are only a two-button combination away. Turning the tables is built into the DNA of Super Smash Bros. Ultimate, ensuring thrilling battles (once you've sorted handicaps) for everyone involved.
Mario Kart 8 Deluxe's vibrancy and attention to detail prove it's a valid upgrade to the Wii U original. Characters are animated and endearing as they race around, and Nintendo's made bigger, wider tracks to accommodate up to 12 racers. This edition of Mario Kart included gravity-defying hover tires and automatic gliders for when you soar off ramps, making races even more visually thrilling, but at its core, it's Mario Kart — simple, pure gaming fun. It's also a great showcase for the multitude of playing modes that the Switch is capable of: Two-player split-screen anywhere is possible, as are online races or Switch-on-Switch chaos. For now, this is the definitive edition.
Super Mario 3D World was unfairly slept on when it originally launched in 2013, mostly due to the fact very few people had a Wii U. It's a superb translation of old-school retro Mario mechanics into 3D (Mario 64 is a masterpiece, yes, but unless you're a speed-runner it doesn't quite have the pace of the NES and SNES games). It's also a great multiplayer game, as you can play in co-op mode with three other players and race through levels — the winner of each level gets to wear a crown in the next.
With the move to the Switch, and Nintendo finally starting to figure out online gaming, you can now do that remotely, which is a huge plus. The bigger addition is Bowser's Fury, an all-new game of sorts that plays more like a blend of Super Mario Odyssey and 3D World. There are some really creative challenges that feel right out of Odyssey, blended with the lightness and speed of the Wii U game. (It should be noted that Bowser's Fury is also only good for one or two players, unlike the main game.) We'd recommend 3D World just on its own, but as a package with Bowser's Fury, it becomes a much better deal.
Balatro is a ridiculously replayable poker game with a range of special decks, magical tarot cards and strange jokers that change how each hand plays. This is a virtual poker game where a high card can rack up more points than a royal flush, and a single hand can score trillions upon billions of points. But swap out one joker, and you’ll end up with a score in the thousands.
Balatro’s addictive magic stems from its streamlined design (courtesy of solo developer localthunk) and its built-in variety, where jokers and upgrade cards play off each other in ultra-satisfying ways. Or they destroy your entire run. That’s Balatro, baby.
And just to be clear, there’s nothing particularly spooky about Balatro. I think that early on, some folks got it confused with Inscyption — also a fantastic card-based game, but with a horror backdrop — and that connotation still lingers around Balatro. Rest assured, aside from some jokers with creepy smiles, it’s just a brilliantly designed game of cards. — Jessica Conditt, Senior Reporter
Bayonetta 3 is a delicious amplification of the series’ most ridiculous themes. It indulges in absurdity without disrupting the rapid-fire combat or Bayonetta’s unrivaled sense of fashion and wit. Bayonetta 3 is joyful, mechanically rich and full of action, plus it allows players to transform into a literal hell train in order to take down massive beasts bent on destroying the multiverse. Bayonetta elegantly dances her way through battles, dropping one-liners and shooting enemies with her gun shoes in one moment, and turning into a giant spider creature the next.
The Bayonetta series just keeps getting weirder, but that doesn’t mean it’s losing its sense of satisfying gameplay along the way. In the franchise’s third installment, Bayonetta is powerful, confident and funny; she’s a drag queen in a universe loosely held together by witchcraft, and the chaos of this combination is truly magical.
Metroid Prime Remastered modernizes one of Nintendo’s greatest games, overhauling its models, textures and lighting for HD (while staying at a locked 60 fps) and adding a more comfortable dual-stick control scheme. It leaves the core game alone otherwise, which is a very good thing. Metroid Prime remains a masterwork in atmosphere, one that captures the wonder and isolation of encountering an alien world through someone else’s eyes. Though there is some combat as bounty hunter Samus Aran, this is more of a first-person exploration game than a first-person shooter. Some 20 years on, slowing down and taking in the world of Tallon IV’s details remains entrancing.
And if you can’t get enough Samus, the side-scrolling Metroid Dread combines the series’ exploration with the near-constant threat of one-hit death from patrolling robots. — J.D.
Celeste is a lot of things. It's a great platformer, but it's also a puzzle game. It's extremely punishing, but it's also very accessible. It puts gameplay above everything, but it has a great story. It's a beautiful, moving and memorable contradiction of a game, created by MattMakesGames, the indie studio behind the excellent Towerfall. So, Celeste is worth picking up no matter what platform you own, but its room-based levels and clear 2D artwork make it a fantastic game to play on the Switch when on the go.
This was a real sleeper hit, and one of very few Kickstarter games to not only live up to but exceed expectations. Hollow Knight is a 2D action-adventure game in the Metroidvania style, but it's also just a mood. Set in a vast, decrepit land, which you'll explore gradually as you unlock new movement and attack skills for your character, a Burtonesque bug-like creature. Short on both dialogue and narrative, the developers instead convey a story through environment and atmosphere, and it absolutely nails it.
You'll start out feeling fairly powerless, but Hollow Knight has a perfect difficulty curve, always allowing you to progress but never making it easy. For example, it borrows the Dark Souls mechanic where you'll need to travel back to your corpse upon death to retrieve your "Geo" (the game's stand-in for Souls), which is always a tense time. Throughout it all, though, the enemies and NPCs will never fail to delight. For a moody game, it has a nice sense of humor and levity imbued mostly through the beautifully animated and voiced folks you meet. Given its low cost and extremely high quality, there's really no reason not to get this game. Trust us, it'll win you over.
If you enjoy visual novels, diverging storylines and maintaining a near-constant level of vigilance to everything a game tells you, Paranormasight is a wild ride. Paranormasight: The Seven Mysteries of Honjo ties together nine (don’t ask) Japanese folktales, spirits, curses and, well, ukiyoe block prints. You’ll hop between multiple characters once you’ve completed the tutorial-style first story, although you’ll inevitably return to this one in the search of clues and hints. Even the style of presentation fits in with the Japanese Twilight Zone vibe. The illustrations have frayed red, blue and green outlines that imitate old TVs. You’ll confront others who hold lethal curse powers creating anime-style stand-offs, as you either try to sneak your way out of danger or get other curse-bearers to fall into your trap. Eventually, it all comes together to a smart conclusion, and we hope there are further Paranormasight chapters to come. — M.S.
I was on the fence about Astral Chain from the day the first trailer came out until a good few hours into my playthrough. It all felt a little too generic, almost a paint-by-numbers rendition of an action game. I needn't have been so worried, as it's one of the more original titles to come from PlatinumGames, the developer behind the Bayonetta series, in recent years.
In a future where the world is under constant attack from creatures that exist on another plane of existence, you play as an officer in a special force that deals with this threat. The game's gimmick is that you can tame these creatures to become Legions that you use in combat. Encounters play out with you controlling both your character and the Legion simultaneously to deal with waves of mobs and larger, more challenging enemies. As well as for combat, you'll use your Legion(s) to solve crimes and traverse environments.
Astral Chain sticks closely to a loop of detective work, platforming puzzles and combat — a little too closely, if I'm being critical — with the game split into cases that serve as chapters. The story starts off well enough but quickly devolves into a mashup of various anime tropes, including twists and arcs ripped straight from some very famous shows and films. However, the minute-to-minute gameplay is enough to keep you engaged through the 20-hour or so main campaign and into the fairly significant end-game content.
Does Astral Chain reach the heights of Nier: Automata? No, not at all, but its combat and environments can often surpass that game, which all-told is probably my favorite of this generation. Often available for under $50 these days, it's well worth your time.
Fire Emblem: Three Houses is a must-play game. Developer Intelligent Systems made a lot of tweaks to its formula for the series' first outing on the Nintendo Switch, and the result of those changes is a game that marries Fire Emblem's dual personalities in a meaningful and satisfying way. You'll spend half your time as a master tactician, commanding troops around varied and enjoyable battlefields. The other half? You'll be teaching students and building relationships as a professor at the finest school in the land.
Pentiment is a 2D-adventure-meets-visual-novel set in 16th-century Bavaria. You play as Andreas Maler, a young artist from a well-to-do family who gets caught up in a murder mystery while trying to complete his masterpiece. The game itself hinges on its artwork and writing. Both are remarkable: The former is like a medieval manuscript brought to life, while the latter is at once warm and biting, but always in complete control of what it’s trying to say. What starts as a seemingly straightforward whodunit turns into a sweeping, soulful meditation on the nature of history, power, community and truth itself. Time and again, it subverts the “your choices matter!” promise video games have long tried (and mostly failed) to fulfill. You don’t expect one of Microsoft’s best first-party Xbox games, now ported to the Switch, to be a riff on Umberto Eco’s The Name of the Rose, but, well, here we are.
Dragon Quest XI is an unashamedly traditional Japanese role-playing game. Most of the characters are established RPG tropes: mute protagonist-who’s-actually-a-legendary-hero, sister mages, mysterious rogue and the rest. Then there’s the battle system, which has rarely changed in the decades of the series. (There’s a reason that this special edition features a 16-bit styled version of the game: The mechanics and story work just as well in more... graphically constrained surroundings.) While the story hits a lot of familiar RPG beats, everything takes an interesting turn later on. And through it, the game demands completion. RPGs require compelling stories, and this has one. It just doesn’t quite kick in until later.
This eleventh iteration of the series also serves as a celebration of all things Dragon Quest. Without getting too deep into the story, the game heavily references the first game, taking place in the same narrative universe, just hundreds of years later.
The Switch edition doesn’t offer the most polished take on the game — it’s available on rival consoles — but the characters, designed by Akira Toriyama of Dragon Ball fame, move around fluidly, in plenty of detail despite the limits of the hybrid console. And while it’s hard to explain, there’s also something just plain right about playing a traditional JRPG on a Nintendo console.
Hades was the first early access title to ever make our best PC game list, and the final game is a perfect fit for Nintendo’s Switch. It's an action-RPG developed by the team behind Bastion, Transistor and Pyre. You play Zagreus, son of Hades, who's having a little spat with his dad, and wants to escape from the underworld. To do so, Zagreus has to fight his way through the various levels of the underworld and up to the surface. Along the way, you’ll pick up “boons” from a wide range of ancient deities like Zeus, Ares and Aphrodite, which stack additional effects on your various attacks. Each level is divided into rooms full of demons, items and the occasional miniboss.
As Hades is a “roguelike” game, you start at the same place every time, with the levels rearranged. With that said, the items you collect can be used to access and upgrade new weapons and abilities that stick between sessions. Hades initially caught our attention just for its gameplay: You can jump in for 30 minutes and have a blast, or find yourself playing for hours. As the game neared its final release, the storytelling, world-building and its general character really started to take shape — there’s so much to do, so many people to meet and even some romance stuffed in there. You could play for hundreds of hours and still have fun.
When is a turn-based strategy game not a turn-based strategy game? Into the Breach, an indie roguelike game where you control mechs to stem an alien attack, defies conventions, and is all the better for it. While its core mechanics are very much in the XCOM (or Fire Emblem, for that matter) mold, it's what it does with those mechanics that's so interesting. A traditional turn-based strategy game plays out like a game of chess — you plan a move, while predicting what your opponent will do in return, and thinking ahead to what you'll do next, and so on, with the eventual goal of forcing them into a corner and winning. At the start of every Into the Breach turn, the game politely tells you exactly what each enemy character is going to do, down the exact square they'll end on and how much damage they'll inflict. There are no hit percentages, no random events, no luck; each turn is a puzzle, with definitive answers to how exactly you're going to come out on top.
Into the Breach battles are short, and being a roguelike, designed to be very replayable. Once you've mastered the basics and reached the end, there are numerous different mechs with new attack and defense mechanics to learn and master as you mix-and-match to build your favorite team. If you're a fan of either puzzle or turn-based strategy games, this is a must-have.
Disco Elysium is a special game. The first release from Estonian studio ZA/UM, it's a sprawling science-fiction RPG that takes more inspiration from D&D and Baldur's Gate than modern combat-focused games. In fact, there is no combat to speak of, instead, you'll be creating your character, choosing what their strengths and weaknesses are, and then passing D&D-style skill checks to make your way through the story. You'll, of course, be leveling up your abilities and boosting stats with items, but really the game's systems fall away in place of a truly engaging story, featuring some of the finest writing to ever grace a video game.
With the Final Cut, released 18 months after the original, this extremely dialogue-heavy game now has full voice acting, which brings the unique world more to life than ever before. After debuting on PC, PS5 and Stadia, Final Cut is now available for all extant home consoles – including Nintendo’s Switch. Loading times are a little slower than on other systems, so it might not be the absolute best platform to play it on, but Disco Elysium is an experience unlike the rest of the Switch library, which is why it makes it on this list.
OlliOlli and its sequel, OlliOlli 2: Welcome to Olliwood, were notoriously difficult to master. They were infuriating, but also extremely satisfying when you pulled off just the right combo of tricks and grinds needed for a big score.
I was worried that OlliOlli World’s colorful and welcoming new direction for the series was going to dispense with that level of challenge, but I shouldn’t have been concerned. Developer Roll7 made a game that’s significantly more approachable than the original titles — but one that keeps the twitch-response gameplay and score-chasing highs intact for those who crave them.
It’s hard to sum up exactly what makes OlliOlli World so compelling, but the game mixes serious challenges with moments that let you really get into that elusive flow state, where you’re just pulling off tricks, riding rails and generally tearing through a course without thinking too much about what you’re doing. The music, sound effects, art style, level design and variety of moves you can pull off all contribute to this vibe — and even though the game looks entirely different from its predecessors, the end result is the same: skateboarding bliss.
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