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Gamestop ain't your Zunestop


GameStop will no longer stock or sell the Zune, citing weak sales and a poor fit with its "product mix". Despite recent positive sales numbers and only weeks short of Microsoft's launch of games for Zune, Microsoft's player will no longer be found at the gaming retail giant. The decision came about a month ago, and sales will continue at Gamestop.com until stock is depleted. Adam Sohn, director of Zune marketing, confirmed the announcement this afternoon by not denying it:

"We have a set of great retail partnerships that give Zune a strong presence at retail including Best Buy, Target, Walmart, and others. We will continue to invest in deep retail partnerships, and have seen good momentum online and at retail over the last few months including a great response to our recent Spring Update. We're looking forward to a continued strong presence at retail with our partners."

We can't help but thinking better Xbox integration could've gone a long way, but perhaps it was just never meant to be.

XNA Game Studio preview with Zune games now out


Well, that was fast, the XNA community technology preview with Zune games we were just talking about is already out. Unless you're a developer ready to get your hands a little dirty it won't be of much use though, especially since games can only be distributed and installed from source code right now.

Read - Official announcement
Read - How-to install Zune games

Zune XNA games preview release aimed for May

Microsoft's still isn't solid on a final consumer release date for XNA games for the Zune, but they are aiming for the first CTP (community technology preview) to be released in May. We also learned that Zune games can support ad-hoc wireless play with up to eight players, the devices won't support any hardware 3D acceleration, the "16MB for storing games" we heard before actually refers to how much Zune RAM games can take over, and Microsoft's got at least four games running on the platform (which may or may not ever be released to the public): Zauri (which we've already seen -- video after the break), as well as Hexic, Potato Chase, and Alien Takeover.

First Xbox 360 Community Games to hit Live "immediately"


It wasn't all Zune gaming at Microsoft's GDC keynote this morning -- a lot of time was spent discussing Community Games, the new official name for XNA-based games. Amateur devs will get "creator identities" along with their gamertags, and Live members can rate, grade, and discuss your efforts. Of course, as we've heard, games can move from the 360 to PCs to second-gen Zunes, which is definitely pretty cool, but it'll be interesting to see what that means for devs who want to try and take advantage of the 360's horsepower -- will they be restrict their code to a specific platform? While we wait for those answers, it looks like we'll be able to get a taste of what Community Games have to offer right away -- Microsoft announced that the first seven XNA-based games are available immediately, with an open beta to begin in spring and full-on launch by the end of the year. List of games after the jump -- but what are you doing reading this when you could be playing?

Update: We just tried downloading RocketBall and the process is totally different than you'd expect. First you have to download the XNA Launcher, which is under New Arrivals in the Marketplace blade -- but you don't need a membership, so skip that, and the XNA ad that displays points you to the wrong thing, so ignore that as well. Then head over to the Games blade and select Games Library, but don't open the Launcher, cause it'll just kick you out. Instead, press Y to view the list of games and download one. So far the "YouTube of games" seems a bit convoluted -- hopefully the next Dashboard update makes this all a bit simpler.

New Xbox 360 bundles rumored, XNA games headed to Xbox live

There's a couple of developments in Xbox land today, one official and one decidedly less so. On the latter front are some rumored new Xbox 360 bundles that French website Gamick.fr claims to have caught sight of on a Microsoft marketing site. As you can see above, the bundle (in this case for the Elite model) supposedly includes Forza 2 and Marvel Ultimate Alliance for "free." A Premium bundle with the same games was also spotted, but there's no indication of one for the Core model. According to Gamick, the only other information about the bundles is that they were labeled as "Holiday Value Bundles." In more official Xbox news, attendees at Microsoft's Gamefest 2007 got a chance to check out Torpex Games' "Schizoid," which is the first Xbox Live Arcade game to be created with XNA Game Studio (it'll be available later this year). What's more, Microsoft also announced that the top four winners of its XNA-centered Dream-Build-Play contest will be able to have their games published on Xbox Live, although there doesn't appear to be any word on exactly when they'll be available.

Read
- Gamick.fr, Rumored Xbox 360 bundles [Via Joystiq]
Read - Microsoft XNA Games Press Release

XNA hobbyist brings NES game emulation to Xbox 360

Game emulation in and of itself isn't necessarily a malicious or illegal concept: it's only when pirated ROMs enter the equation that things become legally questionable. Despite the apparent innocence of emulation, we're almost certain that Microsoft's position regarding the efforts of one "Lone Coder," who managed to port a NES emulator called SharpNES to the Xbox 360 using XNA Studio Express, would be a hostile one were it not for the fact that to use it requires a Creators Club account at $99 / year. The prospect of people running NES games willy-nilly on their Xbox 360s without the barrier of having to part with hard earned cash would no doubt have been hard to bear for the corporate giant, despite the claimed lack of competition between Microsoft and Nintendo, and the relative antiquity of the emulated platform. It'll also be interesting to see whether Nintendo will do anything about this: as we've mentioned before, it could be argued that this is entirely legal as long as the pirated ROMs don't join the party, although we wouldn't be surprised if the problem of people playing Nintendo games on a rival console, at the same time as Nintendo is trying to re-sell them via their Virtual Console, resulted in Reggie & Co. ordering a C&D. Currently the SharpNES port is running at between 60 and 70 percent of normal speed, and support for a second controller, sound, saving state, and a ROM loading menu -- changing ROM requires a teensy bit of tweaking -- is missing, so this probably isn't the best solution for playing a bit of Super Mario Bros anyway.

[Via Xbox-Scene]

Microsoft releases XNA Game Studio Express

Microsoft's been talking this one up for some time now, but XNA Game Studio Express, the so-called "YouTube for games," has finally hit the big 1.0 and is now available for would-be game designers everywhere to get their hands dirty with. The software is a trimmed down version of the company's full-fledged XNA game devleopment platform, based on Visual C# Express and able to run on a standard Windows PC (XP for now, Vista later). The YouTube analogy is, of course, a bit of an overstatement as you'll need some honest-to-goodness programming skills to actually create something resembling a game. While the core software is available as a free download, to get the most out of it you'll have to sign up for the XNA Creators Club, which will run you $49 for a four month subscription or $99 for an annual sub through Xbox Live Marketplace. In addition to letting you play user-created games on an Xbox 360, it'll also give you access to a library of game assests, as well as sample products, white papers, and technical support. If you need an added incentive, Microsoft's also announced the "Dream-Build-Play" game design competition, though the only details they're providing at the moment are that you can win "fantastic prizes" and "global envy." Funny, we thought you needed a PS3 for that.
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