SoftKinetic

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  • Sony buys a company that makes Kinect-like depth sensors

    by 
    Daniel Cooper
    Daniel Cooper
    10.08.2015

    Sony has purchased SoftKinetic, a Belgian startup that's most famous for creating image sensors that can digitally capture objects in 3D. The firm specializes in time of flight, a camera technology that you'll be familiar with if you've ever used the Xbox's Kinect camera. If you've got long memory, you'll recall that SoftKinetic provided the necessary technology to make Just Dance work on the PlayStation, as well as 3D scanners for MakerBot. Now, it's going to become a wholly-owned subsidiary of the Japanese conglomerate, giving the firm a useful knowledge boost in an area that's growing increasingly important. After all, since Sony is developing PlayStation VR, smart glasses and produces the camera sensors for much of the mobile industry, that know-how is likely to be in plenty of products in the not-too-distant future.

  • ​Meta's augmented reality glasses are almost ready for developers

    by 
    Sean Buckley
    Sean Buckley
    05.30.2014

    With all the attention Meta has been giving its $3,000 smart glasses prototype, you'd be forgiven if you thought the company and let its original Kickstarter design fall to the wayside. Forgiven, but wrong. Last May, the firm asked developers to help it build the world's most advanced augmented reality solution, promising developer kits for roughly half the price of Google's glass. Now that unit is almost ready to ship out -- we dropped by the company's booth at Augmented Reality Expo to see how it's shaped up.

  • This is what it's like to operate an arcade claw machine using just gestures (video)

    by 
    Richard Lai
    Richard Lai
    04.03.2014

    We knew gesture cameras will be making their way to computers and mobile devices this year, but seeing one on the classic claw crane was a pleasant surprise for us. This IDF tech demo was courtesy of a Guangzhou company called The Best Sync, and according to Intel VP Doug Fisher, it only took three days to develop this project using Intel's RealSense technology -- as represented here by the Creative Interactive Gesture Camera (co-developed by SoftKinetic). The gestures were simple: move your hand in one of the four directions to position the claw, and clench your fist to drop it on the dolls. The joystick replacement didn't make the game any easier, but it seemed like everyone still had fun with it. Well, at least this author did, as you can see in our video after the break.

  • SoftKinetic's 3D scanning solution aims to popularize MakerBot's printers

    by 
    Richard Lai
    Richard Lai
    01.15.2014

    SoftKinetic, the 3D gesture middleware provider for Intel and Ubisoft's Just Dance 2014 for the PS4, is once again catching our attention by announcing its strategic partnership with MakerBot at CES. These two companies will work on optimizing the former's time-of-flight depth camera technology for 3D scanning, which will hopefully help popularize MakerBot's 3D printers. While we didn't get to see objects being printed live at the show, SoftKinetic's CMO Eric Krzeslo surprised us by how quickly he could scan a person's face using his depth camera. The data was then sent to Volumental's impressive cloud service, which returned a printer-ready render in a matter of minutes. See for yourself in our video after the break. SoftKinetic also announced that NVIDIA's Tegra Note 7 platform comes with the former's gesture recognition middleware, as well as support for its DepthSense 3D Time-of-Flight USB camera. This means OEMs or developers will be able to quickly implement short-range ("as close as 6 inches away") gesture control on NVIDIA's tablet reference design. At this rate, it shouldn't be long before we can control our tablets from afar -- it's just too much effort to reach over one's bowl of noodles to poke the screen.

  • Hands-on with Meta 1, a 3D augmented reality headset with a natural UI (video)

    by 
    Michael Gorman
    Michael Gorman
    06.06.2013

    Augmented reality is the future, or at least the proliferation of AR apps and hardware seems to indicate that'll be the case. Meta revealed its own augmented reality device, called Meta 1, in January and is currently in the midst of a Kickstarter campaign to ramp up manufacturing and get it to the people. If the headset looks familiar, that's because its hardware is: it's comprised, in no small part, of Epson and SoftKinetic gear. It utilizes the 960 x 540 binocular 3D displays from Epson's Moverio glasses and the depth sensor sitting atop them comes from SoftKinetic. Of course the glasses you see are but a first generation and are wired to a battery pack worn around the waist -- the company's currently working on slimming things down with customized eyewear that'll be revealed later this year, however. For now, the dev kit and the still-in-development Unity-based SDK are slated to ship in September, but we got to see some of what Meta 1 can do a bit early.

  • SoftKinetic and TabletKiosk collaborate on 3D interface for tablets

    by 
    Nicole Lee
    Nicole Lee
    06.05.2013

    Perhaps in light of Intel's goal of integrating 3D cameras into its devices by the end of 2014, SoftKinetic has partnered with TabletKiosk to bring what it calls the first-ever 3D interface to enterprise tablets. That chunky slab you see above is based on the Sahara Slate PC i500, but with the SoftKinetic DepthSense 3D camera set inside its lower bezel. As seen in our earlier hands-on with 3D-integrated laptops, the little cam can recognize faces and gestures from as close as 15 centimeters away thanks to a Time-of-Flight (ToF) depth sensor, so there's no need for lots of room. Of course, this is just a prototype, and we'll likely only see this in business implementations in the near future. That's a good thing, though, as it looks like it belongs more in a shopping mall than on your kitchen counter. For more on the device, have a peek at the press release after the break.

  • SoftKinetic teases embedded 3D depth camera, coming to Intel devices next year (hands-on)

    by 
    Richard Lai
    Richard Lai
    06.04.2013

    At Intel's Computex keynote earlier today, the chip maker teased that it expects embedded 3D depth cameras to arrive on devices in the second half of 2014. Luckily, we got an exclusive early taste of the technology shortly after the event, courtesy of SoftKinetic. This Belgian company not only licenses its close-range gesture tracking middleware to Intel, but it also manufactures time-of-flight 3D depth cameras -- including Creative's upcoming Senz3D -- in partnership with South Korea-based Namuga. Read on to see how we coped with this futuristic piece of kit, plus we have a video ready for your amusement. %Gallery-190272%

  • SoftKinetic's motion sensor tracks your hands and fingers, fits in them too (video)

    by 
    Steve Dent
    Steve Dent
    06.06.2012

    Coming out of its shell as a possible Kinect foe, SoftKinetic has launched a new range sensor at Computex right on the heels of its last model. Upping the accuracy while shrinking the size, the DepthSense 325 now sees your fingers and hand gestures in crisp HD and as close as 10cm (4 inches), an improvement from the 15cm (6 inches) of its DS311 predecessor. Two microphones are also tucked in, making the device suitable for video conferencing, gaming and whatever else OEMs and developers might have in mind. We haven't tried it yet, but judging from the video, it seems to hunt finger and hand movements quite competently. Hit the break to see for yourself. Show full PR text SoftKinetic Announces World's Smallest HD Gesture Recognition Camera and Releases Far and Close Interaction Middleware Professional Kit Available For Developers To Start Building a New Generation of Gesture-Based Experiences TAIPEI & BRUSSELS – June 5, 2012 – SoftKinetic, the pioneering provider of 3D vision and gesture recognition technology, today announced a device that will revolutionize the way people interact with their PCs. The DepthSense 325 (DS325), a pocket-sized camera that sees both in 3D (depth) and high-definition 2D (color), delivered as a professional kit, will enable developers to incorporate high-quality finger and hand tracking for PC video games, introduce new video conferencing experiences and many other immersive PC applications. The DS325 can operate from as close as 10cm and includes a high-resolution depth sensor with a wide field of view, combined with HD video and dual microphones. In addition, the company announced the general availability of iisu™ 3.5, its acclaimed gesture-recognition middleware compatible with most 3D sensors available on the market. In addition of its robust full body tracking features, iisu 3.5 now offers the capacity to accurately track users' individual fingers at 60 frames per second, opening up a new world of close-range applications. "SoftKinetic is proud to release these revolutionary products to developers and OEMs," said Michel Tombroff, CEO of SoftKinetic. "The availability of iisu 3.5 and the DS325 clearly marks a milestone for the 3D vision and gesture recognition markets. These technologies will enable new generations of video games, edutainment applications, video conference, virtual shopping, media browsing, social media connectivity and more." SoftKinetic will demonstrate the new PC and SmartTV experiences and at its booth at Computex, June 5-9, 2012, in the NanGang Expo Hall, Upper Level, booth N1214. For business appointments, send a meeting request to events@softkinetic.com. The DS325 Professional Kit is available for pre-order now at SoftKinetic's online store (http://www.softkinetic.com/Store.aspx) and is expected to begin shipping in the coming weeks. iisu 3.5 Software Development Kit is available free for non-commercial use at SoftKinetic's online store (http://www.softkinetic.com/Store.aspx) and at iisu.com. About SoftKinetic S.A. SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets. The company offers a complete family of 3D imaging and gesture recognition solutions, including patented 3D CMOS time-of-flight sensors and cameras (DepthSense™ family of products, formerly known as Optrima product family), multi-platform and multi-camera 3D gesture recognition middleware and tools (iisu™ family of products) as well as games and applications from SoftKinetic Studios. With over 8 years of R&D on both hardware and software, SoftKinetic solutions have already been successfully used in the field of interactive digital entertainment, consumer electronics, health care and other professional markets (such as digital signage and medical systems). SoftKinetic, iisu, DepthSense and The Interface Is You are trade names or registered trademarks of SoftKinetic. For more information on SoftKinetic please visit www.softkinetic.com. For videos of SoftKinetic-related products visit SoftKinetic's YouTube channel: www.youtube.com/SoftKinetic.

  • SoftKinetic brings DepthSense range sensor to GDC, hopes to put it in your next TV

    by 
    Sean Buckley
    Sean Buckley
    03.08.2012

    Microsoft's Kinect may have put depth sensors in the eye of the common consumer, but they aren't the only outfit in the game -- Belgian startup SoftKinetic has their own twist on the distance sensing setup. The literally named "DepthSense" range sensor uses infrared time-of-flight technology, which according to representatives, allows it to not only accurately calculate depth-sensitivity in dark, cramped spaces, but more importantly offers a shallower operating distance than its competition. We dropped by SoftKinetic's GDC booth to see exactly how cramped we could get. It turns out the sensor can accurately read individual fingers between four to fourteen feet (1.5 - 4.5 meters), we had no trouble using it to pinch our way through a few levels of a mouse-emulated session of Angry Birds. The developer hardware we saw on the show floor was admittedly on the bulky side, but if all goes to plan, SoftKinetic says we'll see OEMs stuff the tech into laptops and ARM-powered TVs in the near future. In the meantime, though, gesture-crazy consumers can look forward to a slimmer version of this rig in stores sometime this holiday season. Hit the break for a quick demo of the friendly sensor in action. %Gallery-150189% Dante Cesa contributed to this post.

  • Angry Birds given gesture controls in tech demo

    by 
    JC Fletcher
    JC Fletcher
    03.02.2012

    Developer SoftKinetic specializes in gesture recognition technology, and has put that technology to use in the headliniest of ways: Angry Birds. Using the iisu middleware, which allows 3D gesture recognition to be added to any application (if a special camera is present, of course), Softkinetic put together a tech demo of Angry Birds with gesture controls.It's incredibly intuitive -- if possible, it's even more intuitive than the touchscreen controls in the mobile versions. Basically, you just grab the bird between two fingers, pull back, and let go to throw.Now, we wonder what kind of gestures other mobile devs can think of for Angry Birds.

  • SoftKinetic releases free, Kinect-compatible 'iisu' dev kit

    by 
    Ben Gilbert
    Ben Gilbert
    02.28.2011

    What's an "iisu," you ask? It's an acronym for "The Interface Is You," of course! It's also the name of SoftKinetic's "3D gesture recognition" software development kit, available now for "qualified developers" to license for free. The iisu SDK is said to work with "all major 3D depth-sensing devices," which we're told includes support for Microsoft's Kinect. The free version of iisu is strictly a "non-commercial" SDK, though a full, commercial version can be purchased. The dev kit offers tools for building both games and applications, and includes Unity 3D and Flash support. Interested parties can get the ball rolling by applying for a free license on SoftKinetic's application page. Between SoftKinetic's SDK and those from Evoluce, PrimeSense and even Microsoft itself, there will soon be, like, so many SDKs available for Kinect. We're gonna start stretching right now in preparation for the eventual results.