WindowsMarketplace

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  • Gartner: Free apps dominate market, iOS App Store accounts for 25 percent of all content

    If you'd just put down Angry Birds Space for a moment, maybe we could tell you that mobile apps are kind of a big deal. How big of a deal? How's about 45.6 billion downloads just this year -- that's a serious amount of birds lost in space! All of those downloads weren't just Angry Birds venturing into the final frontier, of course. Gartner, Inc's latest mobile report doesn't actually break down how much of that enormous number pertains to Rovio's hit franchise, but it does note that "free apps will account for nearly 90 percent of total mobile app store downloads in 2012." That means of the nearly 46 billion apps downloaded this year, approximately 40.6 billion were free. Additionally, an entire quarter of the apps downloaded in 2012 were via Apple's iOS app store -- but that isn't what's driving app growth, necessarily. "The number of apps available is driven by an increasing number of stores in the market today," Gartner research director Brian Blau notes. "These stores will see their combined share of total downloads increase, but demand for apps overall will still be dominated by Apple, Google, and Microsoft." And the growth doesn't stop there. Blau predicts that 93 percent of all apps downloads will be of the free variety by 2016 -- also, we'll be downloading over 300 billion apps worldwide by the same year. Like we said, kind of a big deal.

    Ben Gilbert
    09.11.2012
  • Web Marketplace for Windows Phone gets 22 more stamps in its passport

    If you've been holed up in Thailand, waiting to browse the latest and greatest apps for your Windows Phone in your browser instead of on the device directly, then things are looking up. Microsoft has just announced that 22 new countries are being graces with their own web Marketplace. The full list covers Bulgaria, Costa Rica, Croatia, Estonia, Iceland, Latvia, Lithuania, Romania, Slovakia, Slovenia, Turkey, Ukraine, Venezuela, UAE, Bahrain, Iraq, Saudi Arabia, Qatar, Kazakhstan, Israel, Thailand, and Vietnam. The same blog post advises that work is also underway to improve the search results delivered by the site. So you might not have to play Hungry Birds for much longer.

    James Trew
    05.03.2012
  • Wikitude now augmenting reality on Windows Phone

    Ever wonder what your reality could be like with a bit of augmentation? If you're on one of just about any mobile platform known to man (even Bada) you've been able to get one of the best augmented reality browsers on the planet: Wikitude. But, those on Windows Mobile have had to do without. Until now. Wikitude has hit the Windows Phone Marketplace, making use of the Mango updates to let the app dynamically overlay what's going on around you. Best part? It's totally free, so hit it up.

    Tim Stevens
    01.10.2012
  • Nielsen: majority of US app purchases are games, iOS users play twice as long

    Apparently, folks in the US love gaming on their mobile devices and really don't mind forking over dead presidents to do so. That's according to a recent 30-day study by Nielsen pertaining to apps across mobile platforms. The company found gaming apps to be the most popular in that period, citing that 64 percent of users played and 93 percent would pay to play. The average amount of time spent gaming was 7.8 hours, although iOS users took the award for most dedicated by nearly doubling that to 14.7 hours. Android loyalists followed with 9.3 hours of fun times, but those with BlackBerry, Windows, and "feature phones" kept things closer to business hitting under five hours each. Also notable, is that people rocking Berries and dumbphones usually opted for pre-installed games over downloads. You'll find the full breakdown by hitting the source link, and we'll get back to besting our Real Racing 2 lap times.

    Joe Pollicino
    07.07.2011
  • The Engadget app for Windows Phone is here

    25,000 apps? Make it 25,001. The Engadget app for Windows Phone is here. Finally. Now your HD7 or Surround or Trophy or Omnia can get some native news in a format that's so Metro it doesn't even have a driver's license. We know that it took awhile, but we needed it to be right, and now it is. On the app you can get all the posts from the main site as well as Mobile and HD, plus podcasts, videos, and all the content we pour our hearts in to every day, pushed right to your palm. If you have a Windows Phone device that can handle QR codes, there's an image waiting for you after the break. Or, you're welcome to click on the source link below, which should open the Zune app and make some magic happen. No Zune app installed? No magic, but maybe that just means you'd prefer our similarly enchanting iPad, iPhone, webOS, BlackBerry, or Android flavors?

    Tim Stevens
    07.01.2011
  • Microsoft combating bulk publishing in Marketplace, limiting certifications to 20 per day

    By a rough estimate, the library at Windows Marketplace now tops 21,000 apps -- nearly twice the amount we reported near the end of May. While some platforms might be envious of this recent flurry, many of the titles are merely variants of single applications -- uploaded by the hundreds -- that flood the Marketplace, while forcing other qualified coders from the spotlight. It's no cakewalk for customers either, who must wade through the deluge when shopping. In attempt to bring sanity to its store, the company is now restricting developers to (a rather lenient) 20 certifications per day and is pulling the worst offenders from the shelves. Not looking to burn bridges, however, Microsoft has promised to teach methods of creating custom, localized apps without the need for submitting dozens of versions. Supporting in-app purchasing would be a fine start, but we'll leave that for Mr. Ballmer to flesh out. Not like he's busy with anything else these days.

    Zachary Lutz
    06.07.2011
  • Windows Phone 7's Marketplace grows faster than Android did at launch, doesn't mean much

    An analyst note released by research firm IDC yesterday points out that in the nearly two months since Windows Phone 7's retail release, the Windows Marketplace has swelled to 4,000 applications -- a number that the Android Market took five months to reach. That's impressive, no doubt, and the analyst behind the numbers notes that he "would not be surprised if Microsoft had the third largest app portfolio in the industry by the middle of next year." Now granted, hitting number three would take very little effort on Microsoft's part -- they'd just have to beat webOS, BlackBerry OS, and Symbian, none of which have sparked iOS- or Android-like levels of developer interest. So beyond that, what does the growth mean? Read on! [Thanks, Stephen]

    Chris Ziegler
    12.20.2010
  • Microsoft pushes up the schedule, plans app payouts to developers in January

    Developers still won't be getting paid right away, but Microsoft's improved the Marketplace payout situation a little bit for developers who've been technically earning money with paid Windows Phone 7 apps for several weeks now. Originally slated for February, Redmond now expects to start cutting checks in the fourth week of January, which will include money earned between October and December; thereafter, payments will occur on a monthly basis, which is how these things should typically go. Microsoft's got a reputation for treating devs like royalty; holding their hard-earned cash for several months after the launch of Windows Phone 7 isn't a great way to demonstrate that, but if it's any consolation, these seems like a one-time delay while they get all the necessary systems in place.

    Chris Ziegler
    12.12.2010
  • Windows Phone 7 developers not getting paid for Marketplace sales until February 2011

    Not a good time to be a starving dev, we'd say, because Microsoft is saying in its Windows Phone 7 developer community forums that payouts for Marketplace apps won't start for another couple months. To be specific, they're presently "slated" for February, which is pretty wild when you consider that the company was taking app submissions back in October, and -- at this very minute -- is taking users' money in exchange for said apps. Considering how quickly Microsoft had to move to make its holiday 2010 release date for the platform, we're not surprised that there were some I's left undotted and some T's left uncrossed... but generally speaking, third-party developers are not the group you want to screw. And Microsoft knows that better than anyone, does it not? [Thanks, Marcus]

    Chris Ziegler
    11.30.2010
  • Windows Phone 7 dev tools go gold September 16, Marketplace taking submissions in October

    Microsoft's held the line since its February announce that Windows Phone 7 is going to be ready in time for the holidays this year -- and from what we've seen recently, we believe it -- so today they're announcing another small step in the process by finalizing the dev tools that first bowed at MIX in March. Specifically, the gold build will be hitting streets on September 16, just a little under a month from today, while the Marketplace will start accepting apps sometime in early October. Now, if you want to throw a little conjecture at this and make a few assumptions along the way, you could reasonably argue that Microsoft wants a healthy catalog of apps available for purchase on launch day one and that it'll probably take them at least a week or two to approve those first titles -- which means that if everything goes perfectly, we could theoretically see retail hardware on shelves by the end of October. Again, that's purely conjecture on our part, but it's pretty juicy to think that we could be playing with a Cetus in around two months' time, isn't it?

    Chris Ziegler
    08.23.2010
  • Behind the scenes with Microsoft's Windows Phone 7 team: 'I think about this really as a first release'

    CNET had a chance recently to get embedded deep within Microsoft's Windows Phone 7 engineering group, listening in on meetings with OEMs, arguments, celebrations, and all the other drama that comes with trying to ship a huge product that's new from the ground up in just a couple years' time. There aren't any blockbuster revelations in here -- no launch devices, ship dates, or prices -- but it's an interesting look at the project from Windows Phone engineering VP Terry Myerson's perspective, who acknowledges that it'll take a long time and several releases to catch up to the competition but still thinks they'll "actually have a lot of happy customers" with version one. On a related note, some existing Windows Marketplace devs have started getting notifications that Microsoft wants to send them loaner Windows Phone 7 devices -- yes, loaners, meaning they'll need to be returned to the mother ship at some point down the road. They're apparently set up for delivery in July, which should give publishers plenty of time to stock up the Marketplace in time for that planned holiday launch.

    Chris Ziegler
    06.17.2010
  • Windows Phone Marketplace for Windows Phone 7 Series unveiled

    The biggest chunk of eye candy we've seen out of Microsoft's MIX10 event so far today has been the unveiling of the significantly-retooled Windows Phone Marketplace that'll debut in Windows Phone 7 Series -- and needless to say, it's a looker. It's got support for credit card purchases, operator billing, and ad-supported content -- a hot topic right now with Google's and Apple's mobile advertising acquisitions -- and a try-before-you-buy scheme not unlike Android Market's policy (though WP7S devs can choose what kind of trial period they want to offer; Android devs have no such option). We've been offered some video of the new Marketplace in action, and it looks super polished and well-integrated with the typical WP7S way of getting around -- you're given a "panoramic view" where you can browse categories and titles, see featured items, and get details with ratings, reviews, screen shots, and pricing information. Purchased apps can be pinned to your Quick Launch screen, saving you a couple taps for your favorite and most frequently-used items. Watch the full video after the break -- and keep an eye out for the trick "tilting" of menu items based on finger location toward the end of the clip, something we haven't seen before. %Gallery-88251%

    Chris Ziegler
    03.15.2010
  • Microsoft tells its Windows Phone 7 Series developer story, tools available today

    At its dev-focused MIX10 event kicking off today, Microsoft's closing the loop on some of the Windows Phone 7 Series third-party development details it started sharing in the days leading up to GDC last week -- and as you might expect, Silverlight and XNA are the stars of the show. XNA will naturally be the core, critical element of Redmond's gaming story while Silverlight is serving as a catch-all for the "rich internet applications" that make up much of your other mobile activities for those rare moments when you're not... you know, blowing up aliens or navigating a race course littered with your opponents' destroyed vehicles. To that end, Microsoft is kicking things off on the right foot by offering a free package of developer tools to would-be WP7S coders that includes both Visual Studio 2010 Express for Windows Phone and the Silverlight-focused Expression Blend for Windows Phone, pretty much everything you need to start building apps in preparation for the platform's anticipated launch toward the latter part of the year. The beta dev tools are available today. Developers are going to be treated to a host of must-have services out of the gate, including accelerometer support, location-based APIs using Microsoft's own Location Service, a newly-announced Microsoft Notification Service for pushing notifications regardless of whether an app is running (sound familiar?), hardware-accelerated video with integrated DRM and support for Microsoft's Smooth Streaming tech, multitouch, and camera / microphone access. On a related note, Microsoft has shared some important details on the revised Windows Phone Marketplace (notice the subtle name change) for WP7S-based devices today. The revenue split remains unchanged -- 70 percent goes to the publisher, 30 percent to Microsoft -- but the developer portal for managing submissions has been "streamlined" and some of the incremental costs associated with it have been killed off; what's more, students enrolled in the DreamSpark submission will have their registration fees waived altogether. The Marketplace has evolved from an app store to a content "destination," housing apps, casual and premium Xbox Live games, music, and customized carrier stuff in one spot. We'll be wandering MIX10 throughout the day, so stay tuned as we get more of the story.

    Chris Ziegler
    03.15.2010
  • Windows Marketplace tweaked, installs to storage cards now possible (Android, take note)

    Microsoft has released an updated version of its Marketplace for Mobile application for WinMo 6.0 and up recently that makes a few key changes -- nothing that's going to shake you to your very core the same way that Windows Phone 7 Series did last week, certainly, but there's some good stuff in here nonetheless. Most importantly, Marketplace will now allow for app installs straight to memory cards, a critical capability for devices that don't have gobs of storage built in (and something that Android tragically still lacks -- for the moment, anyhow). We've also got deep links to app product pages, user-selectable regional stores, Russian support, and the list goes on, so it seems like a must-have upgrade for anyone on a 6.x device. Just don't break the bank going on a wild, Red Bull-fueled app buying rampage now, alright? [Thanks, Stair]

    Chris Ziegler
    02.22.2010
  • Windows Marketplace trickles down to WinMo 6.0 and 6.1

    Now that the 6.5 fat cats like the Imagio and Pure have had their fun for a few weeks, it's high time that the love start to trickle down to older upgrade-less devices, and as promised, Microsoft's now obliging with a Windows Marketplace download that'll work on phones running Windows Mobile 6.0 and 6.1. As far as we can tell, there aren't any material differences in this version, and Microsoft is quick to remind everyone that you don't need the download if you're running 6.5 -- so while you patiently wait for an upgrade, owners, you may as well get a taste for the good stuff now. [Thanks, Chris]

    Chris Ziegler
    11.16.2009
  • Dev finds Windows Marketplace DRM severely lacking, easily circumventable

    Microsoft's Windows Phones just left the chute a few days ago, and already it seems that ye old DRM is getting talked about -- and not in a good way. According to one Chainfire over at XDA-Developers, the so-called "copy protection" involved in keeping applications in place rather than strewn across a neighborhood of handsets is a pitiful joke, requiring just five minutes of tinkering to save the CAB files that the Marketplace app downloads to a separate folder. In other words, that relocated CAB file could be distributed to all of your friends, turning a single purchase into freeware for as many people as you know (or don't know, even). So, Marketplace devs -- does that make you feel all warm and fuzzy on the inside, or what?[Thanks, GreeKNastY]

    Darren Murph
    10.08.2009
  • Microsoft tells WinMo devs they're beautiful, worth more than 99 cents

    For many (if not most) iPhone developers, the App Store's overheated competition and bloated inventory have led to scorched-earth pricing that makes it virtually impossible to parlay mobile development into a valid for-profit business model without turning to subscriptions or in-app advertising. RIM's tried to nip that behavior in the bud by capping the minimum sale price at $2.99, and it sounds like Microsoft feels the same way in light of the flowery, motivational language being thrown the way of developers at learning sessions ahead of the Marketplace's launch. "I know, 99 cents is interesting -- yes, consumers like to pay 99 cents for applications," admits Microsoft's Loke Uei, "but 99 cents, come on, I think your app is worth more than that." You heard it straight from the horse's mouth, people -- your app is worth more than that. Ultimately, Uei says the goal is to set the bench higher by keeping low-quality apps out of the Marketplace, but to start out and beef up, they might consider taking all the crap they can get and worrying about stroking devs' egos after the fact. If the store's client app makes it easy enough to browse, search, and get to best-of-breed content, this point should be moot anyhow.

    Chris Ziegler
    08.20.2009
  • Microsoft: how to port iPhone apps to Windows Mobile

    With just a few months to go before launching the Windows Marketplace for mobile applications, Microsoft has published details on porting iPhone apps to its Windows Mobile platform. It's a case study of the app Amplitude [App Store link], which lets users hear far-off sounds with ease. It's a detailed writeup that takes readers through the entire process. Microsoft will have quite a task ahead of them in this market, considering Apple's considerable lead and foothold. However, there are many (to say the least) Windows Mobile devices out there as well as people for whom "Windows Mobile" means business. It will be interesting to see if and how iPhone/iPod touch app developers choose to move their products to Windows Mobile. The Windows Marketplace for mobile applications is expected to drop between September and December of this year, as are Snow Leopard and Windows 7. It's going to be an exciting autumn. [Via Macworld]

    Dave Caolo
    08.03.2009
  • Microsoft trademark application hints at cross-platform "OneApp" app store

    Microsoft's attention may now be focused on Windows Marketplace, but a recently filed trademark application seems to suggest that the company could maybe, possibly have something even bigger in store for the future. As noted by istartedsomething, Microsoft is going after the name "ONEAPP" (or "One Application"), which it describes as a trademark for "online retail store services facilitating the download of computer software for use on mobile phones, media players and other portable electronic devices." Now, putting two and two together, that would seem to indicate that Windows Mobile phones and devices like the Zune HD would not only share a single branded app store, but the actual apps as well -- which isn't so much of a stretch, if not for the fact that Microsoft has already invested itself so heavily in Windows Marketplace. Then again, it could very well be just yet another name that Microsoft likes but has no real intention of using.[Via istartedsomething, thanks Chris]

    Donald Melanson
    07.15.2009
  • Windows Marketplace taking app submissions on July 27, coming to WinMo 6.0 and 6.1 later this year

    Windows Mobile devs should start dotting their I's and crossing their T's, because Microsoft's going to be ready to take a good, hard look at their latest and greatest apps come the 27th of this month when the company finally swings open the doors to the submission processes for inclusion in the Windows Marketplace. The announcement has been made at Microsoft's Worldwide Partner Conference this week as it gears up for an onslaught of devices running WinMo 6.5 at retail later this year, though the retail channel might not be where much of the action lies; unlike the Apple App Store, the Android Market, Palm's App Catalog and others, Microsoft is putting major emphasis on a segment of Windows Marketplace it's calling the Business Center where corporate-focused apps and utilities will have a place to live. Boring, yes -- but probably also very profitable in the business fleet market segment where WinMo tends to thrive.Though the company had previously indicated that Windows Marketplace would be a 6.5 exclusive, we've got great news for legacy device owners who don't expect to get an upgrade: Microsoft has also announced today that the Marketplace will be coming to WinMo 6.0 and 6.1 before the year's out. Considering that 6.5 won't be hitting the street until fall, that's not too bad of a wait; now all it needs is a rich catalog of great software to go along with the great hardware some of its partners are producing, right?

    Chris Ziegler
    07.14.2009