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castAR bets big on its augmented reality hardware with move to Silicon Valley
Jeri Ellsworth is moving. Though she was born in Georgia, the former Valve engineer and all-around hardware guru was raised in Oregon and has always called the Pacific Northwest her home. Even during the seven or so years when she would travel regularly to Silicon Valley as a computer chip consultant, her base of operations never deviated. Now, however, it will. Technical Illusions, the company that she founded with fellow former Valve co-worker Rick Johnson to create a projected augmented reality system called castAR, is uprooting from Seattle and moving to Mountain View, California. And she -- along with the rest of the company's 10 or so employees -- is following suit.
Nicole Lee10.17.2014Jeri Ellsworth talks castAR's accidental beginnings and its augmented reality future (video)
By now, followers of castAR already know that Jeri Ellsworth created the projected augmented reality glasses back when she worked for Valve Software. But not everybody knows that its invention was, well, an accident. "I was trying to figure out why people got sick when they wore virtual reality rigs," said Ellsworth to us as we chatted in the tiny castAR booth tucked away in the corner of Moscone North during GDC 2014. "I put a reflector in backwards so that it wasn't projecting into my eye ... There was a piece of reflective fabric in the room, it bounced an image back to me, and it was beautiful."
Nicole Lee03.28.2014castAR's vision of immersive gaming gets closer to final production
Five months ago, Technical Illusions gained over a million dollars in funding thanks to a highly successful Kickstarter campaign for castAR, a projected augmented reality project that company founders Jeri Ellsworth and Rick Johnson brought over from Valve when they were laid off almost two years ago. Ever since the campaign's success, the company has been ramping up prototyping on a rapid scale so that the final unit can be sent off for mass production. Along the way, the company has grown from two employees to 11, and Ellsworth has since moved from Portland to Seattle to be with the team (dragging her collection of 80-plus pinball machines along with her). Ellsworth has also just hired the services of a Japanese company (she won't name which) to provide her with improved optics and thinner circuitry, which she admits is better than the homemade solutions she and her partners have cobbled together so far. This all means, sadly, that castAR is still very much in progress, which is why even though Technical Illusions is here at GDC 2014, we were unable to look at the final castAR hardware. We were, however, able to take a look at castAR's latest prototype that has never before been seen outside of Technical Illusion's office until this week.
Nicole Lee03.20.2014castAR augmented reality glasses hit Kickstarter with a clip-on that transforms them into a VR headset
When Jeri Ellsworth and Rick Johnson were let go from Valve back in February, they didn't want to give up on the top-secret augmented reality project they had worked so hard on during their time as employees. So they obtained permission to carry on with it, formed a company called Technical Illusions, and went to work to create what they would eventually call castAR. Months later, at Maker Faire 2013, they revealed the projected augmented-reality system to the world. Comprising a pair of active shutter glasses, a couple of micro projectors, a camera module and a retroreflective surface studded with infrared LEDs, castAR certainly made an impressive debut. Yet, it was still just an early prototype weighed down by heavy glass elements and solid circuit boards. Today, however, the team is finally ready to reveal the final product in its official Kickstarter launch. Not only is the design much lighter than what we saw in May, but it now has a very intriguing clip-on attachment that can essentially transform the castAR glasses into either true AR glasses that provide augmented reality without the retroreflective surface, or full virtual reality eyewear if you want a completely immersive experience like with the Oculus Rift. This essentially turns castAR into a three-in-one headset, and all in a relatively slim package. As castAR claims on its Kickstarter page, "you will have no need for any other head mounted display." Join us after the break for a rundown of the campaign, some insights from Ellsworth and Johnson and a preview of the device itself.
Nicole Lee10.14.2013Cast AR hands-on with Jeri Ellsworth at Maker Faire 2013 (update: video interview)
When Valve's first hardware hire, Jeri Ellsworth, tweeted back in February that she was fired from the company, we were disappointed but also intrigued by what she meant by "time for new exciting projects." Well we finally saw what she's been up to here at at Maker Faire 2013. It's called Cast AR, and it's a pair of 3D augmented-reality glasses that she and former Valve programmer Rick Johnson were working on at Valve before they left. The model we saw is still in the early prototype stages, but the concepts are already in place. Perched atop a pair of active shutter glasses are a couple of miniature LCD projectors, which bounce images from a connected computer onto a special reflective surface at a 120Hz refresh rate. A camera module sits on the eyewear's bridge and monitors an array of infrared LEDs embedded in the reflective surface. This allows for quick and accurate head tracking. Join us after the break for our impressions and our video interview with Jeri Ellsworth. %Gallery-188760%
Nicole Lee05.18.2013Valve's Gabe Newell on reported layoffs: 'We aren't canceling any projects'
Valve head Gabe Newell says the company isn't stopping any planned hardware initiatives, despite reports of layoffs at the company and the news that hardware lead Jeri Ellsworth was fired. In a statement issued to Engadget, Newell said: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here." When pushed, company reps wouldn't confirm or deny layoffs at Valve, nor would they comment on the confirmed exit of Ellsworth. Valve's big push this year is hardware, as evidenced by the company's presence at CES 2013 with a variety of living room PC prototypes, dubbed by many as the "Steambox." The company's also working on virtual reality and wearable computing technology -- we'll hear more about Valve's VR plans in mid-March at the Game Developer's Conference -- beyond its enormously popular game distribution platform, Steam.
Ben Gilbert02.13.2013Controller designer, hardware lead Jeri Ellsworth out at Valve
We're still eagerly awaiting Steambox-spec'd hardware in our living rooms but Valve's endeavor into hardware will move on minus one party member, noted inventor / hacker Jeri Ellsworth. She reported the firing in a tweet earlier today, however any reasons, future plans or possible link to the project itself were not mentioned. When we spoke to Ellsworth last fall, she was working on controller prototypes to address mouse/keyboard use from the couch. At the time she also happily noted the Valve corporate culture's acceptance of risk-taking and failure on the way to new product development. We've attempted to contact both parties and will report back if we hear any other details -- especially if they include any more fashion / Commodore 64 mashups.
Richard Lawler02.13.2013Valve's first hardware beta starting by next year, wearable computing still far off
Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on. When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers. Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.
Ben Gilbert09.18.2012Video: HD Etch A Sketch for giant doodlers
Jeri Ellsworth (who previously fashioned a totally superb, functioning NES purse) has cobbled together a gigantic Etch A Sketch using a 52-inch projection television, some tent poles, a golf tee and gear-reduced motors. The sketcher uses aluminum powder, just like in the traditional toy, and they plan on eventually enabling it for IRC bot control. Check the video after the break to see it in action, and get a glimpse of how it was constructed. [Thanks, Hack A Day]
Laura June Dziuban05.13.2009Nintendo / C64 purse is runway-caliber fashion accessory
Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break. [Via Make]
Laura June Dziuban04.24.2009