'Halo 5' card system gives you a leg up in multiplayer mayhem
We're going to need a lot more time to properly judge the main story campaign in Halo 5: Guardians, but -- as with all Halo games -- the story mode is far from the only reason to play. Halo 5 will come with co-op multiplayer in the main game and the classic "arena" four vs. four deathmatch, but there's also a new mode this time around. The new Warzone is a vast 12-on-12 multiplayer matchup where your team fights not only other players but also computer-controlled AI as well.
Instead of simply racking up as many kills as possible, Warzone matches are based on which team scores the most points, which you can rack up by doing a variety of things. Kills count, but so do taking out the big AI bosses that attack your team. There's also some capture the flag style elements in play here; each zone has several important landmarks you can take over and defend. With 24 players running wild, it can be quite the chaotic experience -- but in a good way, for the most part.
And if you're new to Halo, like I am, Warzone might be one of the best way to get into the game. That's because there's a new system that lets you get your hands on a wide variety of weapons, armor, vehicles and more to help even your odds for your team. It's called the requisition system (hereafter referred to as the REQ system), and it promises to keep players on their toes.
By playing either Warzone or Halo 5's traditional Arena multiplayer, you'll earn points that can be redeemed for virtual packs of REQ cards. Depending on how many points you want to spend, you can get packs that'll increase your chances of scoring more rare and powerful items. While some of the items you'll get are cosmetic in nature, you'll also get a variety of useful in-game tools that you can equip before you respawn. You can also visit REQ stations scattered around the Warzone areas to power yourself up.
Some cards will be permanently added to your collection, but most of them won't affect in-game combat (the exception beings loadout weapons that you spawn with). The real game-changers are the single-use weapons, armor and vehicles you can get your hands on; during one of the Warzone matches I played, someone on the opposing team managed to unlock some sort of flying warplane that was an absolute game-changer.
Fortunately, even if you have a huge stockpile of powerful cards, 343 Industries has put in a cooldown system to keep you from being near-invincible every time you respawn. Each card has an associated "level" that your team will need to achieve before you can use it. And the higher the level card you use, the longer you'll have to wait before you can use a similarly powerful tool.
If you're worried about getting gouged with in-game purchases for the best gear, 343 Industries notes that "everything" can be earned through the game's REQ points system. It seems that certain items won't be restricted to those who want to use real-world dollars here, but spending your own cash could give you a big leg up on the competition.
The good news is that the REQ system is just one part of what was overall the most fun I had playing Halo 5: Guardians during the private press demo Microsoft hosted recently. The madness of a 12-on-12 match, the unpredictability that the REQ system brings to the game, the combo of AI and human adversaries and the variety of different goals beyond just "kill as much as possible" made Warzone a blast -- even though I was clearly outclassed by a number of other players. If Halo 5's single-player campaign is better with friends, Warzone really made me want to find a whole squad of companions to team up with.